Triangulate
三角形
Triangulate converts all of an object’s polygons to triangles. It analyses polygon selections (only these will be subdivided). In all other modes, the entire object will be triangulated.
Triangulate 将一个物体的所有多边形转换成三角形。它分析多边形的选择(只有这些将被细分)。在所有其他模式下,整个对象将是三角形的。
As described Polygon Object, you should mainly work with quads. Quads are calculated faster, require less memory and produce better results for Phong shading and when used with Subdivision Surfaces.
正如所描述的 Polygon 对象,您应该主要使用四边形。四边形计算速度更快,需要更少的内存和产生更好的结果为 Phong 阴影和当与细分曲面使用。