Subdivide
细分
With this command you can partition polygon objects or splines. If no polygons are selected when subdividing a particular polygon object, then all polygons are partitioned. Otherwise, only the selected polygons are subdivided. If points or edges have been selected that make up a complex polygon, only these polygons will be subdivided.
使用这个命令,您可以对多边形对象或样条进行分区。如果细分特定多边形对象时没有选择多边形,那么所有多边形都被分区。否则,只对选定的多边形进行细分。如果选择了构成复杂多边形的点或边,则只对这些多边形进行细分。
选择
模式
You can select from the following subdivision patterns, of which you will be familiar with the first option from the SDS Type menu (i.e., Catmull-Clark or OpenSubdiv Loop):
您可以从以下细分模式中进行选择,您将熟悉 SDS Type 菜单中的第一个选项(即 Catmull-Clark 或 OpenSubdiv Loop) :
细分
If Smooth Subdivision is disabled, this setting will be made available. It defines the number of times each individual edge should be subdivided. If set to 3, each edge will be cut 3 times.
如果平滑细分被禁用,这个设置将被提供。它定义了每个单独的边应该被细分的次数。如果设置为3,每个边将被切割3次。
光滑细分
With this option enabled the object is subdivided using the Subdivision Surface formula. Point positions that already exist are modified to round the structure of the surface. If this option is disabled, existing point positions are maintained and the surface is not smoothed when subdividing.
启用这个选项后,对象将使用细分曲面公式进行细分。点的位置已经存在的修改,以圆周结构的表面。如果禁用此选项,则保持现有的点位置,并且在细分时不对曲面进行光滑处理。
Subdivision Surface is a common method of modeling on a polygon basis — you start with a low detail basic model that you can quickly and easily modify. You then subdivide, modify it again, subdivide again and so on.
细分曲面是一种基于多边形建模的常用方法---- 你可以从一个低细节的基本模型开始,这样你就可以快速而轻松地修改它。然后你再细分,再修改,再细分,等等。
迭代
This setting can be applied if Smooth Subdivision is enabled. Here you can enter the number of subdivision steps that should take place. The polygon or point count will increase exponentially with each step. You should therefore be careful when increasing the number of steps.
如果启用了光滑细分,则可应用此设置。在这里,您可以输入应该发生的细分步骤的数量。多边形或点计数将随着每一步指数增加。因此,在增加步骤的数量时应该小心。
最大角度
Defines the maximum angle the surfaces can have to each other while still maintaining a hard edge.
定义表面之间的最大角度,同时仍然保持硬边。
If this angle is smaller than the defined value, the edge will be rounded.
如果这个角度小于定义的值,边缘将被舍入。