Connect Objects

连接对象

Using this command you can create a single object from multiple objects. For example, you might connect a fence consisting of hundreds of individual planks to form just a single fence object.

使用此命令可以从多个对象创建单个对象。例如,您可以将一个由数百块单独的木板组成的栅栏连接起来,从而形成一个单独的栅栏对象。

When connecting polygonal objects to which various materials and Polygon Selection tags are applied, this command ensures that the Polygon Selection tags will be connected correctly. Texture tags are no longer simply added as in previous versions but Polygon Selection tags will be created with which existing Material tags will be reduced to a reasonable size.

当连接多边形对象,各种材质和多边形选择标签应用,这个命令确保多边形选择标签将被正确连接。纹理标签不再像以前的版本那样简单地添加,而是使用多边形选择标签创建,现有的材质标签将减少到合理的大小。

Texture projections will also be assumed correctly.

纹理投影也将被正确假设。

Not only does the connected object take up less display space in the Object Manager, it is also renders more quickly even though it has the same number of polygons. You can connect Polygon objects or Spline objects (parametric primitives such as Generators in both cases).

连接的对象不仅占用对象管理器中较少的显示空间,而且呈现速度更快,即使它有相同数量的多边形。您可以连接多边形对象或样条对象(两种情况下都是参数原语,比如生成器)。

To connect objects, select the objects that you want to connect and choose Connect Objects. The original objects will be preserved; delete these if they are no longer required. Use the command only if you are certain that the object will not need separating later — although you can separate the object into its original parts manually, it is a time-consuming process.

若要连接对象,请选择要连接的对象并选择“连接对象”。原始对象将被保留; 如果不再需要这些对象,请删除它们。只有在确定以后不需要分离对象时才使用该命令ーー尽管可以手动将对象分离为原始部分,但这是一个耗时的过程。

The following keyboard shortcuts are now available:

下面的键盘快捷键现在可用:

Animation data is not copied to the new object. It is not possible to connect a mix of polygon and spline objects. 动画数据不复制到新对象。不可能将多边形和样条对象混合连接起来

If the splines being connected are of the same type, the resulting spline will also be of this type. If splines of different types are connected, the resulting spline will be a Bézier spline.

如果连接的样条曲线是相同类型的,那么结果样条曲线也是这种类型的。如果将不同类型的样条连接起来,得到的样条曲线将是一条贝塞尔样条曲线。

With the introduction of Cinema 4D R21, this command can also combine Volume objects, Groups or Volume generators in a static Volume Set.

随着 Cinema 4D R21的引入,这个命令也可以在一个静态体积集中结合体积对象、组或体积生成器。