Make Editable

制作可编辑的

Cinema 4D’s primitive objects and spline primitives are parametric, i.e., they have no points or polygons and are instead created using math formulae and parameters. Since these objects have no points or polygons, they can’t be edited in the same way as normal polygon objects and splines. For example, you can’t select and move points, nor can you apply commands like Extrude and Create Outline.

Cinema 4D 的基本对象和样条基元是参数化的,也就是说,它们没有点或多边形,而是用数学公式和参数创建的。由于这些对象没有点或多边形,因此它们不能像普通多边形对象和样条那样进行编辑。例如,您不能选择和移动点,也不能应用像挤出和创建大纲这样的命令。

However, you can edit these objects if you first convert them to points and polygons. To do this, select the desired primitives and choose Mesh / Conversion / Make Editable.

但是,如果您首先将这些对象转换为点和多边形,则可以编辑它们。为此,选择所需的原语并选择 Mesh/Conversion/Make Editable。

Note that, other than using the 注意,除了使用Undo 撤销 command, this conversion is one-way only. You cannot edit the points and then convert back to a primitive object. 指挥部,这次转换是单向的。您不能编辑这些点然后再转换回原始对象