Quickstart
Can’t wait to get started with Sketch and Toon? Then you’ve come to the right chapter. In these pages, you will
learn the basics of how to use Sketch and Toon, and, most importantly of all, where to find the main controls
and what they do in general terms.
迫不及待要开始学习 Sketch 和 Toon 了吗?那你就看对章节了。在这些页面中,您将学习如何使用 Sketch 和 Toon 的基本知识,以及最重要的是,在哪里可以找到主控件以及它们的一般用途。
Adding the Sketch and Toon post effect
添加草图和图恩后期效果
All it takes to add the Sketch and Toon effect to your scene is a single menu pick. First you will need an
object.
所有需要添加素描和图恩效果到你的场景是一个单一的菜单选择。首先你需要一个对象。
-
Create a sphere.
创建一个球体
-
Choose 精明选择Render / Edit Render Settings 渲染/编辑渲染设置 and click on the 然后点击Effects 效果 button (make sure that Button (确保Standard 标准 is defined as
the renderer type). Select Sketch and Toon from the menu that appears.
被定义为渲染器类型)。从出现的菜单中选择素描和图恩

Look in the 看看这个Material Manager 材质管理器 and you will notice a material has been added also.
More about this material later …
你会注意到一些材质也被添加进去了。更多关于这个材质以后..
-
Render the scene.
渲染场景
Congratulations! You just rendered your first Sketch and Toon effect. The sphere has a black outline and its
shading has been simplified into bands.
祝贺你!你刚刚呈现了你的第一个草图和图恩效果。球体有一个黑色的轮廓,它的阴影被简化为带状。
Adjusting the line
调整线路
The material that is added automatically when you add the post effect is called the Sketch material. This
controls the look of the lines, such as their color and thickness. In a nutshell, the Sketch material is the
material used by the post effect to draw the lines.
添加后期效果时自动添加的材质称为素描材质。这控制了线条的外观,比如它们的颜色和粗细。简而言之,素描材质是后期效果用来画线的材质。
-
In the 在Material Manager 材质管理器, double-click the Sketch material’s thumbnail to display
its settings in the Material Editor.
,双击素描材质的缩略图,以在材质编辑器中显示其设置

-
On the 关于Color 颜色 tab, choose a new color for the line such as shocking pink. On the
选项卡,为该行选择一种新颜色,例如令人震惊的粉红色Thickness 厚度 tab, set the 泰伯,设定Thickness 厚度 value to 对... 估价20. Render the scene.
。渲染场景

The sphere’s lines are now much thicker and use the new color.
球体的线条现在更厚了,并且使用了新的颜色
-
the pink is truly shocking … On the 粉红色真是令人震惊Color 颜色 tab, set the color back to black and on
the 选项卡,将颜色设置为黑色Thickness 厚度 tab, set the 泰伯,设定Thickness 厚度 back to
回到2. Rename the material to black using the text box below the
thumbnail.
.使用缩略图下面的文本框将材质重命名为黑色
What does the post effect do?
后效果是什么?
The Sketch and Toon post effect is the main control center for the effect. Among other things, it controls the
post effect shading for objects and which Sketch materials are used by the effect. To see this in action, you
will need to create a second Sketch material.
素描和卡通柱效果是这种效果的主要控制中心。除此之外,它还控制对象的后期效果阴影,以及效果使用的素描材质。为了看到这个效果,你需要创建第二个素描材质。
-
In the 在Material Manager 材质管理器, choose 、选择Create / Materials / New
Sketch Material 创建/材质/新的素描材质 to create a new Sketch material. In the Material Editor, change the material’s
thickness to 创建一个新的素描素材。在材质编辑器中,将材质的厚度改为1 and color to red. Rename the material to 将材质重命名为red. 红色
-
Add a cube to the scene and move it next to the sphere in the viewport.
在场景中添加一个立方体,并将其移动到视区中的球体旁边

-
Ensure the Sketch and Toon post effect is selected and click its 确保素描和 Toon 后期效果被选中,然后点击它Lines 台词 tab if it
is not already selected.
选项卡,如果它还没有被选中

The 这个Default Visible 默认可见 and 及Default Hidden 默认隐藏 boxes on this
tab control which materials the post effect uses for visible lines and hidden lines respectively. You can
see that the black Sketch material is being used for visible lines. Currently the Default Hidden box is
blank, which means hidden lines are not drawn.
此选项卡控件上的框,AE分别用于可见线和隐藏线的材质。你可以看到黑色素描材质被用于可见的线条。当前“默认隐藏”框为空,这意味着不绘制隐藏线
-
Drag & drop the red material’s thumbnail from the 拖放红色材质的缩略图Material Manager 材质管理器 into the
进入Default Hidden 默认隐藏 box. Render the scene.
渲染场景

The red material is now used for the hidden lines in the scene (i.e. the lines that in real life would be
hidden behind surfaces). If you were now to Drag & drop the red material into the 红色材质现在用于场景中的隐藏线条(即现实生活中隐藏在表面后面的线条)。如果你现在拖放红色材质到Default Visible 默认可见 box, the red material would be used for both visible and hidden
lines.
方块中,红色的材质既可以用于可见的线,也可以用于隐藏的线
So among other things, the post effect controls which Sketch materials are used by the scene for visible and
hidden lines.
因此,除了其他事情之外,后期效果控制素描材质被场景用于可见和隐藏线条。
Before going on to the next step, take a close look at roughly how many brightness bands the sphere has. You
will be changing this in the following steps.
在进行下一步之前,仔细看看这个球体有多少亮度波段。您将在以下步骤中对此进行更改。
Controlling post effect shading
控制后期效果阴影
As mentioned earlier, the post effect also controls the post effect shading. You will find these controls on
the effect’s Shading tab.
正如前面提到的,后期效果也控制后期效果的阴影。你会在效果的底纹选项卡上找到这些控件。
-
In the render settings, on the Sketch and Toon post effect’s 在渲染设置中,对素描和图恩后期效果Shading 阴影 tab,
set 标签,准备Quantize 量化 to 到15 and render the scene.
把场景渲染出来

The Quantize value controls the number of brightness bands for the object (like the old Cinema 4D cell
renderer). The sphere now has many more bands.
量化值控制对象的亮度带数(像旧的 Cinema 4D 单元渲染器)。球体现在有更多的波段
-
In the 在Material Manager 材质管理器, choose 、选择Create / Materials / New
Sketch Material 创建/材质/新的素描材质 to create a new standard Cinema 4D material. Double-click the new material to
display its settings in the Material Editor. On the 创建一个新的标准C4D 材质。双击新材质以在材质编辑器中显示其设置。关于Color 颜色 tab, set the color
to green. Rename the material to 选项卡,设置颜色为绿色。将材质重命名为green 绿色.
-
Apply the green material to the sphere and render the scene.
在球体上应用绿色材质渲染场景

Sketch and Toon lets you shade the objects using standard Cinema 4D materials. The post effect quantizes
the result of the Cinema 4D rendering. If you wanted a solid color, you could simply set 素描和 Toon 可以让你使用标准的C4D 材质阴影对象。后效果量化了Cinema 4d 渲染的结果。如果你想要一个纯色,你可以简单地设置Quantize 量化 to 1.
1
-
In the render settings, on the Sketch and Toon post effect’s 在渲染设置中,对素描和图恩后期效果Shading 阴影 tab, set the
泰伯,设定Object 对象 drop-down list to 下拉列表到Off 关掉 and render
the scene.
把场景渲染出来
Setting Object to Off switches off the post
effect shading for objects so that it does not affect the Cinema 4D’s rendering of surfaces. Likewise you
could set Background to Off to switch off the
post effect’s white background and use the background rendered by Cinema 4D instead.
将对象设置为关闭可以关闭对象的后期效果阴影,这样它就不会影响到Cinema 4d 的表面渲染。同样的,你可以将 Background 设置为 Off 来关闭 post effect 的白色背景,然后使用 Cinema 4D 渲染的背景。
Using the Sketch shaders
使用素描着色器
Sketch and Toon includes four powerful channel shaders: Art, Cel, Hatch and Spots. These enable you to create
an endless variety of effects. You can use these shaders in any material channel which accepts a texture, but
in general they work best in the Luminance channel.
素描和 Toon 包括四个强大的渠道着色器: 艺术,赛尔,孵化和斑点。这些可以让你创造出无穷无尽的效果。您可以使用这些着色器在任何材质通道接受纹理,但一般来说,他们最好的工作在亮度通道。
-
In the 在Material Manager 材质管理器, choose Create / Materials / New Sketch Material to
create a new material. Double-click the new material to display its settings in the Material Editor.
Disable all material channels except Luminance and load a Point shader. Rename the material to ,选择 Create/Materials/New Sketch Material 来创建一个新的素材。双击新材质以在材质编辑器中显示其设置。禁用除亮度以外的所有材质通道并加载点着色器。将材质重命名为spots 斑点.
-
On the Luminance tab, click the Texture triangle button and choose Sketch / Spots to load the Spots shader
into the Luminance channel.
在“亮度”选项卡上,单击“纹理三角形”按钮,并选择“草图/斑点”将斑点着色器加载到“亮度”通道中

-
Click on the Spots preview below the Texture triangle button to access the settings for the Spots shader. Set
the 点击纹理三角形按钮下面的斑点预览来访问斑点着色器的设置。设置Scale 比例 value to 对... 估价30%.
-
Apply the Spots material to the sphere. Render the scene.
将点材质应用到球体上,渲染场景
The Spots shader is ideal for a halftone dots effect. Note how the spots shrink the brighter the surface is to
give a fantastic impression of light to dark shading.
点着色器是半色调网点效果的理想选择。请注意斑点是如何收缩的明亮的表面是给一个奇妙的印象,从光明到黑暗的阴影。
Different styles for different objects
不同对象的不同风格
What if you want an object to use different settings to those in the post effect? For example, what if you want
one object to use a different colored line? This is where the Sketch Style tag comes in.
如果你想要一个对象使用不同的设置,那些在后期效果?例如,如果您希望一个对象使用不同颜色的线条,该怎么办?这就是 Sketch Style 标签的作用所在。
It’s for objects that should use different settings to the scene-wide settings in the post effect.
这是对象,应该使用不同的设置,以场景范围的设置在后期效果。
-
Add a cone to the scene and move it in front of the sphere and cube.
在场景中添加一个圆锥体,并将其移动到球体和立方体的前面

-
Ensure the cone is selected and in the 确保选择了圆锥体,并在Object Manager 对象管理器, choose 、选择Tags / Render Tags / Sketch Style 标签/渲染标签/草图样式.
You will see a Sketch Style tag appear to the right of the cone in the 中,你会看到一个 Sketch Style 标签出现在圆锥体的右边Object
Manager 对象管理器. Also, note that a new Sketch material has been created automatically (called 。另外,请注意,一个新的素描材质已自动创建(称为Sketch Mat 草图垫).
-
In the 在Object Manager 对象管理器, double-click the cone’s Sketch Style tag to display the
tag’s settings in the ,双击圆锥的草图样式标记,以在Attribute Manager 属性管理器.

The Sketch Style tag has many similar settings to the post effect. It overrides the settings in the post
effect for the object. In other words, the object will use the tag’s settings instead of those in the post
effect.
草图样式标签有许多类似的设置后的效果。它覆盖对象的后期效果中的设置。换句话说,该对象将使用标记的设置,而不是那些在后期效果
On the Lines tab, you will notice the new Sketch material has already been assigned to the tag. As with the
post effect, you can control which Sketch materials are used by dragging and dropping the materials into
the 在 Lines 选项卡上,您将注意到新的 Sketch 材质已经被分配给标记。和后期效果一样,你可以通过拖放素描材质来控制使用哪些素描材质Default Visible 默认可见 and 及Default Hidden 默认隐藏
boxes.
盒子
-
Edit the new Sketch material as follows: change its name to blue, give it a blue color, and change its
thickness to 6. Render the scene.
编辑新的草图材质如下: 更改其名称为蓝色,给它一个蓝色的颜色,并更改其厚度为6。渲染场景

-
Select the cube and in the 选择多维数据集并在Object Manager 对象管理器, choose 、选择Tags /
Sketch Tags / Sketch Render 标签/草图标签/草图渲染.
The Sketch Render tag has a few useful render options such as the ability to switch off lines for the object.
Sketch Render 标签有一些有用的渲染选项,比如关闭对象的行的功能
-
Double-click the cube’s Sketch Render tag to display the tag’s settings in the 属性中显示多维数据集的 Sketch Render 标记Attribute
Manager 属性管理器. Disable the tag’s 。禁用标签的Allow Lines 允许线路 and 及Allow
Shading 允许阴影 options, and render the scene.
选项,并渲染现场
The post effect is now switched off for the cube.
立方体的后置效果现在关闭。
Where now?
现在在哪里?
This completes the QuickStart. You now know where the main controls are and what they do in general. To
recap:
快速入门到此结束。现在您已经知道主要控件的位置以及它们的一般功能。重述一下:
- The Sketch material controls the look of the lines. 素描材质控制线条的外观
- The Sketch and Toon post effect is
where you will find the general scene-wide controls, such as which Sketch materials are used for visible and
hidden lines. 素描和 Toon 后期效果是你可以找到一般场景范围的控件,比如哪些素描材质用于可见和隐藏线条
- The Sketch Style tag is where you can set an individual style for an object to override
the post effect’s style. 草图样式标记是您可以为对象设置单独的样式以覆盖发布效果的样式的地方
- The Sketch shaders are loaded as a channel shader and are best used in the
Luminance channel. 素描着色器作为通道着色器加载,最好用于亮度通道