TP Settings

TP 设置

To unleash the power of Thinking Particles, you will frequently need to use particle groups. This is the place to create them. In addition, you can define global and local settings for the groups, including how a group’s particles are represented in the viewport.

为了释放TP粒子的力量,你需要经常使用粒子组。这就是创造它们的地方。此外,还可以为组定义全局和局部设置,包括组的粒子如何在 viewport 中表示。

To take full advantage of the power of Thinking Particles you should always try to work with particle groups. Particle groups enable you to achieve extraordinary control over your particle effects.

为了充分利用TP粒子的力量,你应该经常尝试与粒子组合作。粒子组使您能够实现非凡的控制您的粒子效果。

For example, suppose you have created a shoal of fish from a single emitter and these fish are swimming together. Suddenly predators arrive on the scene and you want to separate the shoal into two smaller shoals that dart away in opposite directions. Particle groups give you an easy way to achieve this.

例如,假设您用一个发射器创建了一个鱼群,这些鱼一起游动。突然,掠食者出现了,你想把鱼群分成两个小鱼群,向相反的方向冲去。粒子组给你一个简单的方法来实现这一点。

Assign half of the fish to one particle group, the other half to another group, then send the groups in opposite directions. This is just one simple example of the countless uses of particle groups. Whenever you want to treat some particles differently to others, you probably need to use particle groups. The Thinking Particles Settings is where you create these groups.

将鱼的一半分配给一个粒子组,另一半分配给另一个粒子组,然后将这些粒子组朝相反的方向发送。这只是粒子群无数用途中的一个简单例子。每当你想要区别对待某些粒子时,你可能需要使用粒子组。TP粒子设置是你创建这些组的地方。

In the Thinking Particles Settings, you can also check information such as the total number of particles in a particular group at the current frame, or change how particles are displayed in the viewport and more.

在 Thinking Particles Settings 中,你也可以检查当前框架中特定组中粒子的总数,或者改变粒子在视图中的显示方式等等。

To access the Thinking Particles Settings:

访问 Thinking Particles 设置:

From the main menu, choose Simulate / Thinking Particles / Thinking Particles Settings.

在主菜单中,选择模拟/TP粒子/TP粒子设置。

Choose how particles are represented in the viewport and whether objects used as particles are shown. On the General tab you will also find information such as the total number of particles and the number of particles in each group at the current frame.

选择粒子在视图中的表示方式,以及是否显示作为粒子使用的对象。在“常规”选项卡上,你还可以找到诸如粒子总数和当前帧中每组粒子的数量等信息。

Total

合计

The number of particles that exist at the current frame — a total count of all the particles in all of the groups.

存在于当前框架中的粒子数量ーー所有粒子群中所有粒子的总数。

Tree

The number of particles in the currently selected branch of the particle tree. A branch is a hierarchical level within the Thinking Particles group system. See also Particle Groups, below.

当前选定的粒子树分支中的粒子数。分支是 Thinking Particles 组系统中的一个层次级别。参见下面的粒子组。

Group

组别

Shows the number of particles that currently belong to the selected group. See also Particle Groups below.

显示当前属于所选组的粒子数。参见下面的粒子组。

Max Particles

最大粒子

Defines the maximum number of particles that can be generated. This setting helps you to prevent situations where you accidentally create so many particles that your computer system simply cannot cope with them all!

定义可以生成的最大粒子数。这个设置可以帮助您防止您不小心创建了如此多的粒子,以至于您的计算机系统根本无法处理它们的情况!

View Type

视图类型

This parameter is a global setting that controls how the particles are represented in the viewport. The particles can be shown as flakes, dots, ticks, drops, boxes or they can be hidden.

此参数是一个全局设置,用于控制粒子在视区中的表示方式。这些颗粒可以显示为薄片、点、滴、滴、盒或者隐藏起来。

The View Type setting has no affect on how the particles will look when rendered. It is purely a visual aid to help you recognize the particles in the viewport. However, each particle group has its own settings and may use a different view type to override this global value. For more information on these settings, see Particle Groups, below.

视图类型设置对渲染时粒子的外观没有影响。这是一个纯粹的视觉帮助,以帮助您识别粒子的视图。但是,每个粒子组都有自己的设置,可以使用不同的视图类型来覆盖这个全局值。有关这些设置的更多信息,请参见下面的粒子组。

Show Objects

显示对象

Enable this option if you have used an object for particles and you want the particle objects to be shown in the viewport. Keep in mind that hundreds of complex objects may slow down the viewport’s refresh rate. This value is a global one that may be overwritten using settings of each particle group. For more information on these local settings, see Particle Groups, below.

如果您已经为粒子使用了一个对象,并且希望粒子对象显示在 viewport 中,则启用此选项。请记住,数以百计的复杂对象可能会降低视图端口的刷新率。这个值是一个全局值,可以使用每个粒子组的设置覆盖它。有关这些本地设置的更多信息,请参见下面的粒子组。

Force This Setting

强制此设置

Each particle group has its own display settings that usually override the global View Type and Show Objects settings described above. However, sometimes it can be useful to force all particle groups to use the global settings.

每个粒子组都有自己的显示设置,这些设置通常覆盖上面描述的全局查看类型和显示对象设置。然而,有时强制所有粒子组使用全局设置是有用的。

For example, suppose your scene has 20 particle groups, each with its local Show Object setting enabled (you access these local options by choosing Settings from the particle group’s context menu). To speed up the viewport’s refresh rate, you decide to hide the particle objects. Although you could disable Show Object for each particle group, it’s quicker to disable the global Show Objects setting and enable Force This Setting. All groups will then be forced to use the global value.

例如,假设你的场景有20个粒子组,每个粒子组都启用了本地 Show Object 设置(通过从粒子组的上下文菜单中选择 Settings 来访问这些本地选项)。为了加快视口的刷新速度,你决定隐藏粒子对象。虽然可以为每个粒子组禁用 Show Object,但禁用全局 Show Objects 设置并启用 Force This Setting 会更快。然后,所有组将被迫使用全局值。

Using separate particle geometries

使用单独的粒子几何图形

Certain particle groups can also be assigned to geometry objects. This is necessary if, for example, if only a specific group should be affected by PyroCluster. To do so, two (or more) particle geometry objects must be created and different groups must be assigned to them. The geometry object whose particles should be displayed using PyroCluster will then be assigned the PyroCluster material.

某些粒子组也可以分配给几何对象。这是必要的,例如,如果只有一个特定的组应该受到 PyroCluster 的影响。为此,必须创建两个(或更多)粒子几何对象,并且必须为它们分配不同的组。几何对象的粒子应该显示使用 PyroCluster 然后将分配的 PyroCluster 材质。

Channels

频道

Here you can create data channels that will enable you to pass custom values to the Thinking Particles expression.

在这里,您可以创建数据通道,使您能够将自定义值传递给 Thinking Particles 表达式。

You can pass your own data to a Thinking Particles effect via data channels. These operate in the same way as the user data ports of XPresso Expressions.

你可以通过数据通道将自己的数据传递给 Thinking Particles 效果。它们的操作方式与 XPresso Expressions 的用户数据端口相同。

You can add data channels as ports to PGetData nodes and PSetData nodes.

可以将数据通道作为端口添加到 PGetData 节点和 PSetData 节点。

The data types available are the same as those for XPresso – please refer to your Cinema 4D reference manual for a description of these data types. To remove a channel from the list, select the channel and click Remove.

可用的数据类型与 XPresso 的数据类型相同——请参考您的C4D 参考手册以了解这些数据类型的描述。若要从列表中删除频道,请选择频道并单击“删除”。

You can also use XPresso’s user data ports to pass values to the expression.

您还可以使用 XPresso 的用户数据端口将值传递给表达式。

Particle Geometry Object

粒子几何对象

See Thinking Particles / TP Geometry.

参见 Thinking Particles/TP Geometry。

Particle Group

粒子组