Tracker Menu
跟踪器菜单
With only a few exceptions, the commands listed here are only available if a Motion Tracker or Object Tracker object is selected. In addition, different commands will be made available depending on the mode - 2D/3D View - and the Tracks selected. Several commands can also be called up via the Motion Tracker Graph’s context menu.
除了少数例外,这里列出的命令只有在选择了运动跟踪器或物体跟踪器对象时才可用。此外,不同的命令将提供根据模式-2D/3D 视图-和轨道选择。几个命令也可以通过运动跟踪图的上下文菜单调用。
运动跟踪器跟踪视图
If not already displayed in the layout, selecting this command will open the Motion Tracker Track View. In this
window, the currently selected (individual) Auto or User Track will be shown centered (always) and with
enlarged footage. The window is interactive, i.e., the Track can be moved with the mouse. In principle, this
window is similar to the Lock View on
Tracks
如果布局中还没有显示,选择此命令将打开运动跟踪器跟踪视图。在这个窗口中,当前选定的(个人)自动或用户跟踪将显示居中(始终)和放大镜头。这个窗口是交互式的,也就是说,Track 可以用鼠标移动。原则上,这个窗口类似于轨道锁定视图功能,只是运动跟踪器轨道视图自动显示当前选定的轨道,包括镜头和提供一个放大的视图端口概述。
The Motion Tracker Track View and the (2D) view correspond to one another.
运动跟踪跟踪视图和(2D)视图相互对应。
Modifications made to the Track will immediately be carried over to the Viewport and vice-versa. The mouse wheel can be used to zoom in or out on the Motion Tracker Track View. Double-clicking on the Motion Tracker Track View will open the User Track list (if no Motion Tracker object or footage is loaded, these can also be loaded per double-click).
对轨道的修改将立即转移到视口,反之亦然。鼠标滚轮可以用来放大或缩小运动跟踪器跟踪视图。双击运动跟踪跟踪视图将打开用户跟踪列表(如果没有运动跟踪对象或镜头被加载,这些也可以加载每双击)。
In the context menu you will find several useful commands. Not yet described are those specific to the Motion Tracker Track View (which have no influence on pattern recognition):
在上下文菜单中,您将找到几个有用的命令。尚未描述的是那些特定于运动跟踪器跟踪视图(这对模式识别没有影响) :
锁定,解锁跟踪
Use this option to lock or unlock the currently visible Track. This prevents it from accidentally being moved, for example. The Motion Tracker object has the same function in its User Track list.
使用此选项锁定或解锁当前可见的磁道。例如,这可以防止它被意外地移动。运动跟踪对象在其用户跟踪列表中具有相同的功能。
追踪视图
If the Motion Tracker Track View should be shown as a Tracker View (grayscale depiction in consideration of the color filter), this option should be enabled (see also Footage Display.
如果运动跟踪跟踪视图应该显示为一个跟踪视图(灰度描绘考虑到颜色过滤器) ,这个选项应该是启用的(也见胶片显示。
This command is also available as an option at the bottom left of the window.
这个命令也可以作为窗口左下角的一个选项。
使用双线性
If this option is enabled, the Motion Tracker Track View will be displayed using bilinear enlargement, i.e., smoothed. Otherwise the footage pixels will always be visible.
如果启用此选项,运动跟踪跟踪视图将显示使用双线性放大,即,平滑。否则连续镜头像素将始终可见。
Show Pattern Area
Show Search Area
显示图案区域如何搜索区域
Use these settings to define if the respective regions should be displayed in the Motion Tracker Track View.
使用这些设置来定义各个区域是否应该显示在运动跟踪器跟踪视图中。
This mode replaces the previous 2D and 3D View commands (prior to R20). See 2D-Tracks.
此模式取代以前的2D 和3D 视图命令(在 R20之前)。
完全解决
This command does the following:
该命令执行以下操作:
The Full Solve command does everything you would normally do manually in the Motion Tracker object’s Footage, 2D Tracking and Reconstruction menus.
完全解决命令做你通常会在运动跟踪对象的胶片,二维跟踪和重建菜单手动做的一切。
If you’re lucky you will end up with a fully functioning 3D reconstruction (i.e., a reconstructed animated camera as a Child object of the Motion Tracker object). However, this is only the case for footage that is easy to track. In most cases you will have to do some manual fine-tuning.
如果你够幸运的话,你最终会得到一个完全功能化的3D 重建(例如,一个重建的动画相机作为运动跟踪器对象的子对象)。然而,这仅仅是容易跟踪的镜头的情况。在大多数情况下,您将不得不进行一些手动微调。
If a reconstructed camera is not generated at the end of the process, this is primarily a result of bad Tracks. These can be corrected and/or added manually (see What are good and bad Tracks?). After the Tracks have been modified you will have to execute the Full Solve command again or click on the Run 3D Solver button in the Motion Tracker’s Reconstruction tab.
如果在进程结束时没有生成一个重建的相机,这主要是由于不好的 Tracks。这些可以被修正和/或手动添加(参见什么是好的和坏的轨道?).在轨道被修改后,你将不得不再次执行完全解决命令,或者在运动跟踪器的重建选项卡中点击运行3D 规划器按钮。
If you take a look at the status bar and it reads "Deferred Solve Finished”, the solve was successful (see also 3D Reconstruction).
如果你看一下状态栏,上面写着“ Deferred Solve Finished” ,那么这个解决就是成功的(参见3D Reconstruction)。
If you have completed one or more of the steps listed above, the command will continue with the next step (select the partially solved Motion Tracker object to do so).
如果您已经完成了上面列出的一个或多个步骤,命令将继续执行下一个步骤(选择部分解决的运动跟踪器对象)。
创建用户轨迹
User Tracks are normally created by pressing
用户轨道通常是通过按 Ctrl/Cmd 创建的镜头。你也可以使用创建用户轨迹工具,这个工具的优点就是可以显示放大镜。非热键必须使用。
锁定轨道视图
This command makes it possible to visually check the quality of a Track better than than usual.
这个命令使得可以比通常更好地直观地检查 Track 的质量。
Select one or more Tracks and enable this mode. Where the 2D Track was successfully tracked, it will remain fixated in the Viewport or with its position until the mode is disabled.
选择一个或多个轨道并启用此模式。当2 d 轨迹被成功追踪时,它将保持固定在视口或其位置,直到模式被禁用。
When the footage is played or if a different time is selected, the footage view under the Track will move instead. Tracks will remain stationary and cannot disappear from view when played. Slipping and jumping Tracks can be easily localized.
当播放镜头或者选择了不同的时间时,“轨道”下的镜头视图将改为移动。轨道将保持静止,不能从视野中消失时发挥。滑动和跳跃轨道可以很容易地定位。
All known interactive editing methods, such as moving a keyframe or adding a new Track also work in this mode.
所有已知的交互式编辑方法,如移动关键帧或添加一个新的轨道也在这种模式下工作。
If you make additional selections, simply click on the button again. If you do this without previously making a new selection, the mode will be disabled.
如果你做了额外的选择,只需再次点击按钮。如果您这样做之前没有作出一个新的选择,模式将被禁用。
The new Motion Tracker Track
View
新的运动跟踪器跟踪视图,是介绍了整个 R20工程类似的选定轨道。
自动更新轨迹
This mode is enabled by default and ensures that a new 2D tracking is created immediately for newly modified Tracks (e.g., after a corrective nudge, change of pattern or search size, etc.).
默认情况下,这个模式是启用的,可以确保为新修改的轨道立即创建一个新的2D 跟踪(例如,在纠正推动之后,模式或搜索大小的改变,等等)。
If this mode is disabled, changes can be made quickly without always having to wait until 2D Tracking has been completed. You can then track manually by clicking on the respective buttons in the Motion Tracker object. Here, tracking is only possible either forwards or backwards.
如果禁用此模式,则可以快速进行更改,而无需总是等待2D 跟踪完成。然后,您可以通过单击运动跟踪器对象中的各自按钮来手动跟踪。在这里,追踪只有两种前后可能。
If the Auto Update Tracks option is enabled again, a new tracking will start immediately. Modified Tracks that have not yet been retracked will be colored accordingly.
如果自动更新轨道选项再次启用,一个新的跟踪将立即开始。修改的轨道尚未被重新跟踪将被相应地着色。
选择
Tip: 提示:选择所有自动跟踪
Selects all Auto Tracks and ignores all User Tracks.
选择所有自动跟踪并忽略所有用户跟踪。
选择所有用户轨道
Selects all User Tracks and ignores all Auto Tracks.
选择所有用户轨道并忽略所有自动轨道。
选择重建轨道
This command is only available if a 3D reconstruction has successfully been performed. All Tracks that were successfully reconstructed as a 3D feature will be selected.
此命令只有在成功执行了3D 重建后才可用。所有成功重建为3D 特征的轨道都将被选中。
逆向选择
Inverts the selection: selected Tracks will be deselected and vice-versa.
反转选择: 选定的轨道将取消选择,反之亦然。
选择隐藏
Hides selected Tracks. These tracks still exist, will be evaluated during reconstruction - but are merely not visible. This can, for example, be useful if you want to hide Auto Tracks so you can concentrate working on the User Tracks.
隐藏选定的轨道。这些轨道仍然存在,将在重建期间进行评估,但仅仅是不可见。例如,如果您想隐藏“自动跟踪” ,这样就可以集中精力处理“用户跟踪” ,那么这个选项就非常有用。
未选中的隐藏
Hides all unselected Tracks.
隐藏所有未选择的轨道。
揭开一切
All hidden Tracks will be unhidden.
所有隐藏的轨道将不隐藏。
转换能见度
Inverts the state of visibility: visible Tracks will be hidden and vice-versa.
反转可见状态: 可见轨迹将被隐藏,反之亦然。
删除所选内容
Deletes all selected Tracks (these can be restored using the next command). These Tracks will not be evaluated during 3D reconstruction.
删除所有选定的轨道(可以使用下一个命令还原)。这些轨道将不会被评估在三维重建。
恢复/删除
The tracks deleted using the previously described command will be restored - and made useable for reconstruction.
使用前面描述的命令删除的轨道将被恢复,并且可以用于重建。
框架所有的轨道
Here, the footage will be scaled and moved so all Tracks are visible.
在这里,镜头将缩放和移动,以便所有轨道是可见的。
帧选择曲目
This command moves and scales the footage so the selected Track is visible at the center of the section. This is particularly useful if a Track is selected in the Motion Tracker Graph and you want to edit it in the view.
这个命令移动和缩放连续镜头,使选定的轨道可以在该部分的中心看到。这是特别有用的,如果一个轨道是选择在运动跟踪图,你想编辑它在视图。
This command also works if multiple Tracks are selected. The footage will then be moved/scaled so all selected Tracks are displayed as large as possible.
如果选择了多首曲目,此命令也可以工作。然后镜头将被移动/缩放,以便所有选定的轨道显示尽可能大。
轻推轨道上轻推轨道下轻推轨道左轻推轨道右
Use these commands to fine-tune Tracks. A single selected Track can be nudged by 1 pixel in the respective
direction. If no keyframe had already been set, one will be created automatically. The arrow keys will do the
same. Simultaneously press the
使用这些命令对 Tracks 进行微调。一个单一的选择轨道可以在各自的方向上被推动1个像素。如果没有设置任何关键帧,将自动创建一个。箭头键也可以做同样的事。同时按下 Shift 键,使更大的轨道跳跃。
双向跟踪
This command tracks all selected Tracks in both directions starting from the current frame (see also Manual Tracking). If no Tracks are selected, all untracked Tracks will be tracked. If no Tracks exist, Tracks will be created automatically and subsequently tracked.
此命令从当前帧开始在两个方向跟踪所有选定的轨迹(参见手动跟踪)。如果没有轨道被选中,所有未追踪的轨道将被追踪。如果没有轨道存在,轨道将自动创建,并随后跟踪。
If you are located at a User Key (with the corresponding selected Track), an individual tracking direction can be defined for this key.
如果您位于用户密钥(与相应的选定轨道一起) ,则可以为此密钥定义单独的跟踪方向。
向后追踪前进
This command tracks all selected Tracks forwards, resp. backwards from the current frame (see also Manual Tracking). If no Tracks exist, Auto Tracks will be created automatically and subsequently tracked.
此命令跟踪所有选定的轨道前进,重发。从当前帧向后(参见手动跟踪)。如果没有轨道存在,自动轨道将自动创建,并随后跟踪。
If you are located at a User Key (with the corresponding selected Track), an individual tracking direction can be defined for this key.
如果您位于用户密钥(与相应的选定轨道一起) ,则可以为此密钥定义单独的跟踪方向。
在轨道位置插入钥匙
This command inserts a key for selected, tracked Tracks at the current position in the animation. This is recommended for Tracks that shift. Execute the command at the Track’s last correct position. The Motion Tracker will save this pixel pattern and will search for this pattern in the next (new) frame.
此命令在动画中的当前位置为选定的“跟踪”插入一个键。这是推荐的轨道的转变。在轨道的最后一个正确位置执行命令。运动跟踪器将保存这个像素模式,并将在下一个(新)帧中搜索这个模式。
This command differs from the context menu’s Add key here command.
这个命令不同于上下文菜单中的 Add key here 命令。
移除密钥
This command deletes all keys for the selected Tracks at this point in the animation (which are displayed as a small point on the Track path as well as in the Animation Palette for the Track - where they cannot be deleted).
这个命令在动画中的这一点上删除所选轨道的所有键(这些键在轨道路径上显示为一个小点,在轨道的动画调色板中也显示为一个小点——在这里它们不能被删除)。
It is important to note that Track keys can only be deleted using this command (even if the keys are also displayed at other locations such as in the Timeline).
需要注意的是,Track 键只能使用此命令删除(即使这些键也显示在其他位置,如时间轴中)。
调整轨迹
Tracks whose pixel patterns move out of the footage or become too blurred (or can no longer be tracked for other reasons) but are still erroneously tracked at another position can be trimmed using this command. The Motion Tracker will be told when to stop tracking. Go to the last correctly positioned Track and execute the Trim Track command. The side showing away from the key will be trimmed. If you trim 2 keys, a gap will first appear that can be enlarged by additional trimming (e.g., to mask a tree hushing through the scene).
使用这个命令可以在另一个位置错误地跟踪像素模式移出镜头或变得过于模糊(或者由于其他原因无法再跟踪)的轨道。运动跟踪器将被告知何时停止跟踪。转到最后一个正确的位置跟踪并执行修剪跟踪命令。侧面显示远离关键将被修剪。如果你修剪2个键,首先会出现一个间隙,可以通过额外的修剪来扩大(例如,为了掩盖整个场景中的一棵树)。
A trimmed Track path will be indicated in the Viewport by a small, vertical line (see image for next command) an marked in the Motion Tracker Graph by a gray key.
修剪后的轨迹路径将在 Viewport 通过一个小的垂直线(见下一个命令的图片)在运动跟踪图中用灰色键标记。
A Track can be trimmed twice per key. If you want to delete a path between 2 keys completely, select the key in front of the key to be deleted, execute the Trim Track command, then select the key next to the next key and execute the command again. The path between the two keys will then be deleted.
一个轨道可以修剪每个键两次。如果你想完全删除2个键之间的路径,选择要删除的键前面的键,执行 Trim Track 命令,然后选择下一个键旁边的键,再次执行该命令。然后将删除两个键之间的路径。
不配平跟踪
Track paths deleted using the previous command that are no longer than 3 frames can be untrimmed using this command. Note that a Track path can be trimmed at both ends.
使用前面的命令跟踪不超过3帧的删除路径可以使用此命令进行删除。请注意,轨道路径可以在两端裁剪。
关联菜单
Most of the commands described above will be made available if you right-click in the Viewport. The following will also be made available:
如果您在 Viewport 中右键单击,上面描述的大多数命令都可以使用。还将提供以下资料:
在这里创建用户跟踪
A User Track is created at this location (it must subsequently be tracked). A faster method is to
在此位置创建一个用户跟踪(usertrack)(必须随后对其进行跟踪)。一个更快的方法是按 Ctrl/Cmd + 单击镜头。
在这里插入钥匙
A key can be created at the current position for an existing Track path (see also What are Tracks?). This defines the existing Track path as faulty and a new position is defined. This is always recommended if a Track has jumped to a faulty pixel pattern. A new 2D Tracking will automatically take place.
可以在现有跟踪路径的当前位置创建一个键(也请参阅什么是跟踪?).这将现有的跟踪路径定义为故障,并定义一个新的位置。如果音轨跳到了错误的像素模式,总是建议这样做。一个新的二维跟踪将自动发生。
You can also drag the selected Track to a new position.
您还可以将选定的轨道拖动到新的位置。
分配选定的
Here you can assign selected Tracks to an existing Object Tracker. The Assign Selected option is located in the Object Tracker’s Trackers menu.
在这里,您可以分配选定的轨道到现有的对象跟踪。分配选定的选项位于对象跟踪器的追踪菜单。
运动跟踪图