Sculpt Symmetry

雕刻对称

The object at the left was mirrored (-X) and has two halves exactly the same; the 左边的对象被镜像(- x) ,并且有两个完全相同的部分;Equalize 平等 function (at right) produces a more homogenous result. 函数(右)产生更加同质的结果

The Mirror/Equalize functions can be used to subsequently(!) mirror the contents of layers or entire objects along their object axis plane. This is very useful if you are working with objects with high subdivision levels and a symmetry brush is too slow. You can edit one half of the final object and simply mirror it when you’re done.

镜像/均衡函数可以随后使用(!)沿着物体轴平面反射层或整个物体的内容。这是非常有用的,如果你是与高细分水平和对称画笔太慢的对象。你可以编辑一半的最终对象,并简单地镜像它当你完成。

Basically, the objects must be symmetrical and the object axis should lie on the symmetry plane. Otherwise you will get unwanted results.

基本上,物体必须是对称的,物体轴应该位于对称平面上。否则你会得到不想要的结果。

Please note that there are two ways of accessing the Mirror/Equalize functions:

请注意,使用 Mirror/Equalize 函数有两种方式:

Both functions are identical.

这两个功能是相同的。

Because the various mirror and equalize functions in conjunction with masks are not easily discernable, the following image shows exactly what effect each option has (the left arm of a completely symmetrical object was deformed and details/masks were added to it):

由于各种镜子和平衡功能与掩模不容易识别,下图准确显示了每种选项的效果(完全对称的物体的左臂变形并添加了细节/掩模) :

The details marked on the ,Initial length’ lie on a separate, active, layer. Note also the reshaped pinkie finger on the left hand (also on a separate layer). 初始长度’上标记的细节位于一个单独的、活动的层上。还要注意左手小指的改造(也在一个单独的层)

Find Nearest Point

寻找最近点

Mirroring was successful with the 镜像效果很成功Find Nearest Point 寻找最近点 option enabled. 启用选项

If this option is enabled, the internal algorithm will be optimized accordingly, meaning that objects no longer have to be perfectly symmetrical. Points near the axis will now snap to the axis. In many cases, this leads to better results but can also produce faulty results in conjunction with very unsymmetrical objects (such as hemispheres). This option is disabled by default. If the mirroring/symmetry fails, try again with this option enabled, which may then produce a usable result.

如果启用此选项,内部算法将相应地进行优化,这意味着对象不再必须是完全对称的。轴线附近的点现在与轴线对齐。在许多情况下,这会导致更好的结果,但也可能产生错误的结果与非常不对称的物体(如半球)。默认情况下禁用此选项。如果镜像/对称失败,在启用此选项的情况下再试一次,这可能会产生一个可用的结果。

X
Y
Z

XY z

Each of these commands can be found in the Customize Commands Manager (where they can be assigned a hotkey) by entering ,X’, ,Y’ or ,Z’ in the search bar. These commands will be displayed as +X, -X, +Y, -Y, +Z and -Z.

这些命令都可以在自定义命令管理器中找到(在这里可以为它们分配一个热键) ,只需在搜索栏中输入 x’、 y’或 z’。这些命令将显示为 + x,-x,+ y,-y,+ z 和-z。

Mirror

镜子

The object half will be mirrored exactly.

对象的一半将被完全镜像。

Axis

轴心

Select the side to which the object half should be mirrored. +X, for example, will mirror everything on the negative X axis to the positive X axis.

选择对象的一半应该镜像到的一侧。例如,+ x 将把 x 轴上的所有东西反射到 x 轴上的所有东西。

Mirror Layer

镜面层

-X
+X
-Y
+Y
-Z
+Z

- x + x-y + y-z + z

The content of the currently active layer will be mirrored on the selected axis.

当前活动层的内容将在选定的轴上镜像。

Mirror Mask

镜面面具

-X
+X
-Y
+Y
-Z
+Z

- x + x-y + y-z + z

Only the mask (no ,brushed’ deformations) on the currently active layer will be mirrored on the selected axis.

只有当前激活层上的蒙版(不,拉丝变形)将在选定的轴上被镜像。

Mirror Object

镜像物体

-X
+X
-Y
+Y
-Z
+Z

- x + x-y + y-z + z

The effects of each visible layer at all subdivision levels will be mirrored on the selected axis and saved on the currently active layer.

每个可见层的效果在所有细分水平将镜像选定的轴和保存在当前活跃层。

Symmetry

对称性

The Symmetry functions all take into consideration masked regions and only affect masked (Masked Object) or unmasked (Equalize) regions.

对称函数都考虑了屏蔽区域,并且只影响屏蔽区域(屏蔽对象)或未屏蔽区域(均化)。

Axis

轴心

Here you can define the symmetry axis.

在这里你可以定义对称轴。

Masked Layer

蒙面图层

This command will mirror only the masked regions of the currently active layer. If no mask exists, this function will not be available. The transition between masked and unmasked regions will be abrupt, i.e., manual fine-tuning might be necessary (e.g., using the Smooth brush).

此命令将只镜像当前活动层的蒙面区域。如果不存在掩码,则此函数将不可用。屏蔽区域和未屏蔽区域之间的转换是突然的,也就是说,可能需要手动微调(例如,使用 Smooth 画笔)。

Masked Object

屏蔽对象

This command mirrors visible masked regions. This option is often more practical than the previously described option because you don’t have to worry about selecting the correct layer. All visible masked elements will be mirrored.

此命令镜像可见的屏蔽区域。这个选项通常比前面描述的选项更实用,因为您不必担心选择正确的层。所有可见的屏蔽元素将被镜像。

Equalize

平等

X
Y
Z

XY z

Contrary to the other Symmetry functions, all visible deformations will not only be mirrored - the deformations will be averaged on both sides to create a more homogenous object. For example, if a point on the object to be mirrored lies at a vertical position of 10, after application of the Equalize function 2 points will be created, each at a vertical position of 5.

与其他对称函数相反,所有可见变形不仅是镜像的——变形将在两边平均,以创造一个更加同质的对象。例如,如果要镜像的对象上的一个点位于垂直位置10,在应用 Equalize 函数之后,将创建2个点,每个点的垂直位置为5。

This command can be used to make an object completely symmetrical.

此命令可用于使对象完全对称。

Masked regions will be mirrored and not averaged. You can use weaker masks to adjust regions that transition from complete mirroring (completely masked) to averaged (weaker masks).

屏蔽区域将被镜像,而不是平均值。您可以使用较弱的掩码来调整从完全镜像(完全掩码)过渡到平均掩码(较弱掩码)的区域。

Note that masks can only be used on one mirrored half of an object. If both sides are masked, only one mask will work.

请注意,掩码只能用于对象的一半镜像上。如果双方都戴上了面具,那么只有一个面具可以工作。