Sculpting Layer Manager
雕刻图层管理器
常规
A main advantage of Sculpting is the ability to work non-destructively in layers that can be disabled (steplessly) at any time. Sculpting layers (in the following referred to simply as Layers) can be compared in their function to those in BodyPaint 3D or Photoshop for 2D bitmaps, only that the Sculpting layers work additively.
雕刻的一个主要优势是能够在任何时候都可以无损耗地工作层(无级)。雕刻图层(以下简称图层)在功能上可以与 BodyPaint 3D 或 Photoshop for 2D 位图相比较,只有雕刻图层具有附加功能。
Sculpting is basically nothing more than moving object points (primarily raising and lowering but also planar) on a base object. For example, one Layer can raise a point by 5 cm and another Layer can lower the same point by 7 cm. If both layers exercise their full influence simultaneously, this point will be lowered by 2 cm.
雕刻基本上不过是移动物体点(主要是升高和降低,但也平面)的基础对象。例如,一层可以提高一个点5厘米,另一层可以降低同一点7厘米。如果两层同时发挥他们的全部影响,这一点将降低2厘米。
Tip: 提示:Basic information about Layers:
图层的基本信息:
描述
The Sculpting Layer Manager lets you create, re-arrange, rename and select Layers as well as anything else that can be done with Layers.
雕刻图层管理器可以让你创建,重新安排,重命名和选择图层以及任何其他可以做的图层。
The first line contains information about the currently selected Sculpt object (or multiple selected objects). The same information is displayed in the HUD at the top right of the Viewport. Note that the memory requirement only applies to Sculpting, other parts of Cinema 4D are not included.
第一行包含有关当前选定的 Sculpt 对象(或多个选定对象)的信息。同样的信息显示在视窗的右上角。注意,内存要求只适用于雕刻,其他部分的C4D 不包括在内。
包括顶层
Use this option to enable or disable the display of subdivision effects greater than that of the current subdivision level.
使用此选项可以启用或禁用大于当前细分级别的细分效果的显示。
To better understand how this function works, imagine a Sculpt object in which you have sculpted numerous very fine details at a high subdivision level (like the example above at a Level setting of 9). If, for example, you switch to Level 6 and paint on a material using the Wax brush you should first disable the Include Top Levels option to avoid the details at level 9 from being affected by the Wax brush (this would otherwise produce unwanted changes when you switch back to 9).
为了更好地理解这个函数是如何工作的,请想象一个 Sculpt 对象,其中您在高细分层次上雕刻了大量非常精细的细节(如上面水平设置为9的例子)。例如,如果你切换到第6级,并使用蜡刷在一个材质上绘制,你应该首先禁用包含顶级选项,以避免在第9级的细节受蜡刷的影响(否则会产生不必要的变化,当你切换回第9级)。
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Sculpting uses its own Phong shading, which works independently of the standard Phong tag (this tag will be grayed out when a Sculpting Phong tag is used). This Phong shading can be disabled. This is a practical feature because the entire mesh can be made visible (and you can increase the subdivision, if necessary), which can be useful if you want to edit very fine regions.
雕塑使用自己的 Phong 阴影,它独立于标准的 Phong 标签(这个标签将是灰色的时候雕塑 Phong 标签是使用)。这个 Phong 阴影可以被禁用。这是一个实用的特性,因为整个网格可以可见(如果需要,可以增加细分) ,如果你想编辑非常精细的区域,这是非常有用的。
水平
This value represents the respective level of subdivision. You can switch back-and-forth between Level 0 and the maximum subdivision (which can be increased using the Subdivision button) at any time.
这个值表示各自的细分级别。您可以在任何时候在0级和最大细分之间来回切换(使用“细分”按钮可以增加细分)。
When sculpting across expansive surfaces with large brushes a lower Level should be used; when working on detailed regions a higher Level should be used because you will be working with a higher subdivision.
当使用较大的刷子在扩张的表面上雕刻时,应该使用较低的层次; 当处理细节区域时,应该使用较高的层次,因为您将使用较高的细分。
Any number of Layers can be created for each Level. These will affect only that Level and will be disabled for interactive sculpting at other Levels.
可以为每个级别创建任意数量的图层。这些将只影响该水平,并将在其他水平的互动雕刻禁用。
A Level can also be modified as follows:
A 级也可以修改如下:
力量
Use this setting to steplessly adjust a Layer’s influence. A value of 0% will disable the Layer’s influence, a value of 100% will maximize the Layer’s influence.
使用此设置无级调整图层的影响。值为0% 将禁用该层的影响力,值为100% 将最大化该层的影响力。
图层列表
In the layer list you can re-arrange Layers per drag & drop (the Layer order is irrelevant) and do the following in the respective columns:
在图层列表中,你可以通过拖放来重新排列图层(图层顺序无关) ,然后在相应的列中执行以下操作:
图层菜单
工具菜单