Add Animation Layer
添加动画图层
添加相对动画图层
添加绝对动画图层
Creates a new absolute or relative Animation Layer, respectively, for the object(s) currently selected in the Object Manager. If an object does not have a Motion System tag assigned to it, one will automatically be assigned.
分别为当前在对象管理器中选择的对象创建一个新的绝对动画层或相对动画层。如果一个对象没有一个移动系统标记分配给它,一个将自动分配。
The difference between absolute and relative Animation Layers
绝对动画层和相对动画层之间的区别
Normally, relative Animation Layers are used (the active Animation Layer will be added to the one below it). When recording keyframes only the relative offset to the underlying Animation Layer will be recorded (and not starting at 0), i.e., if an object was positioned at Y=200 and a keyframe was recorded on an Animation Layer at Y=210, the keyframe on this Animation Layer will be assigned a value equal to the difference: 10.
通常情况下,相对动画层是使用的(积极的动画层将被添加到它下面的一个)。当记录关键帧时,只记录到底层动画层的相对偏移量(而不是从0开始) ,也就是说,如果一个对象的位置是 y = 200,而一个关键帧记录在动画层的位置是 y = 210,动画层上的关键帧将被分配一个等于差值的值: 10。
On an absolute Animation Layer, this difference would be animated as an absolute value of Y=410.
在一个绝对动画图层上,这个差值会被动画化为 y = 410的绝对值。