Projection Man Manager

数字绘景管理器

ProjectionMan is a helpful resource to hopefully make camera mapping in Cinema 4D more attractive to you. 是一个有用的资源,希望使相机映射在C4D 更有吸引力

So, what advantages does camera mapping offer?

那么,相机地图有什么好处呢?

Camera mapping is a relatively intuitive, non-technical method of projecting a texture onto an object. You don’t have to be an expert in 3D to achieve good camera mapping results. This is one of the reasons that this type of texturing is preferred for the "matte painting" projection method used in film production. Traditional matte painting consisted of painting photorealistic backgrounds for film sets.

相机映射是一种相对直观的、非技术性的将纹理投影到物体上的方法。你不必成为3D 领域的专家,就可以获得好的相机映射效果。这就是为什么这种类型的变形是首选的“哑光涂料”投影方法在电影制作中使用。传统的磨砂绘画包括绘画照片现实主义背景的电影布景。

Since the introduction of 3D graphics technologies to the film industry, matte painting has steadily evolved from a background element and is increasingly being used on foreground objects, resulting in more and more 3D objects that need to be painted on. Camera mapping was developed so that matte painting artists can continue to work in a 2D environment with familiar tools (e.g., Photoshop). This is where Projection Man comes in. ProjectionMan offers the following advantages:

自从3D 图形技术引入电影工业以来,哑光绘画已经从背景元素稳步发展,并且越来越多地被用于前景对象,导致需要绘制的3D 对象越来越多。相机映射的发展使得无光泽的绘画艺术家可以继续使用熟悉的工具(如 Photoshop)在2D 环境中工作。这就是数字绘景的用武之地。提供以下优势:

Workflow Example

工作流程示例

Projection Man Manager Interface

数字绘景管理器界面

Context Menus

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