Eyedropper
滴管
You can use this tool to pick a color or a texture — click on the corresponding position in the 3D view (the active material channel will be taken into account) or in the Texture view. Click with the left mouse button to define the color/texture as the foreground color, or right-click to define the color/texture as the background color.
你可以使用这个工具来选择一种颜色或者一个纹理ー在3D 视图中点击相应的位置(活跃的材质通道将被考虑进去)或者在纹理视图中。用鼠标左键单击以将颜色/纹理定义为前景色,或右键单击以将颜色/纹理定义为背景色。
属性管理器选项
纯色
This option loads the color you click on into the Color manager.
此选项将单击的颜色加载到 Color manager 中。
纹理
If you enable this option, the texture you click on is loaded into the Color manager. You can paint this texture using a paint tool. Read here.
如果启用此选项,则单击的纹理将加载到 Color 管理器中。你可以使用绘图工具绘制这个纹理。点击这里阅读。
所有可见图层
If this option is enabled, the color you click on in the Texture view or 3D view is picked. With the option disabled, the color in the active layer is picked — this may be completely different from the composite color you see in the Texture view. Therefore in general, keep the option enabled.
如果启用此选项,将选择您在纹理视图或3D 视图中单击的颜色。禁用该选项后,活动图层中的颜色将被选中ー这可能与你在纹理视图中看到的复合颜色完全不同。因此,一般情况下,保持选项为启用状态。
样本半径
This option applies to Solid Color mode only. Rather than pick the color of the exact pixel you click on, this option picks the average color of all pixels within the specified radius. You can enter values from 0 to 100 pixels. For example, if you click on the border between a black column and a white column with a large Sample Radius, the color picked will be a medium gray.
此选项仅适用于纯色模式。此选项不选择单击的确切像素的颜色,而是选择指定半径内所有像素的平均颜色。您可以输入0到100像素的值。例如,如果您单击一个黑色列和一个具有大的样本半径的白色列之间的边框,选择的颜色将是中等灰度。