Start Interactive Mapping
开始交互式地图
This command provides a quick way to alter the mapping for a component selection. For example, suppose you want
to change the mapping for the left ear of a head mesh.
这个命令提供了一种快速的方法来更改组件选择的映射。例如,假设您想要更改头网格的左耳的映射。
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Select the UV polygons for the left ear.
选择左耳的紫外线多边形
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Choose Start Interactive Mapping.
选择启动交互式映射
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A Texture dialog will appear in the 一个纹理对话框将出现在Attribute Manager 属性管理器 which relates to the
selected Material tag or the Material tag belonging to the selected UVW tag. You can change the mapping
parameters as desired. By default, the projection changes from UVW Mapping to Flat. In most cases, this is
the best setting. However, you can choose your own projection setting if you wish.
它与选定的 Material 标签或属于选定 UVW 标签的 Material 标签有关。您可以根据需要更改映射参数。默认情况下,投影从 UVW Mapping 更改为 Flat。在大多数情况下,这是最好的设置。不过,如果你愿意,你可以选择自己的投影设置
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The texture axis mode is activated automatically. Drag in the 3D view to move the texture axis until the
texture is in a suitable position over the selected polygons/points.
纹理轴模式自动激活。在3D 视图中拖动纹理轴,直到纹理在选定的多边形/点上处于合适的位置
- Choose Stop Interactive Mapping. 选择停止交互式映射