Fit Canvas to UV
适合画布的紫外线
When you move UV elements in the Texture view, you are free to place them outside the texture. Exactly what is then mapped to the associated polygons depends on the object’s Material tag. If Tile is enabled, the texture will be tiled. Otherwise, a neutral gray color will be mapped to the polygons.
当你在纹理视图中移动 UV 元素时,你可以自由地将它们置于纹理之外。然后映射到相关多边形的具体内容取决于对象的 Material 标记。如果瓷砖启用,纹理将被平铺。否则,中性灰色将被映射到多边形。
But if you are like most people, chances are you have moved UV polygons outside the texture because you want to increase the size of the texture. In such cases, choose Mesh / Conversion / Fit Canvas To UV. The texture will be resized to fit the UV and the new pixels will be filled with the background color. See Tweaking the UV Mesh for an example of this technique.
但是如果你和大多数人一样,你可能会把 UV 多边形移到纹理之外,因为你想增加纹理的大小。在这种情况下,选择 Mesh/Conversion/Fit Canvas To UV。纹理将调整大小以适应紫外线,新的像素将填充背景颜色。参见调整紫外线网为这种技术的一个例子。