Remap
重新映射
Remap enables you to move and scale part of the texture so that finer details can be added.
重新映射使您可以移动和缩放纹理的一部分,以便添加更精细的细节。
Until now, all you have edited in the UV editor are UV Elements. This command enables you to edit the bitmap itself.
到目前为止,你在 UV 编辑器中编辑的都是 UV 元素。此命令使您能够编辑位图本身。
First, store the UV coordinates (UV Edit / Store UV). Next, select the UV Elements that are over the part of the texture you want to move. Move the selected UV Elements to an empty part of the texture. If you call Remap now, the bitmap will be copied (or cut and pasted) from the original position of the UV Elements to their new position.
首先,存储 UV 坐标(UV 编辑/存储 UV)。接下来,选择要移动的纹理上方的 UV 元素。将选定的 UV 元素移动到纹理的空白部分。如果您现在调用 Remap,位图将从 UV 元素的原始位置复制(或剪切和粘贴)到新的位置。
Use the list of material channels in the left part of the dialog to choose which channels should be remapped.
使用对话框左侧的材质通道列表来选择应该重新映射的通道。
If you enable the Cut option the bitmap will be cut rather than copied from the original position of the UV elements.
如果您启用剪切选项,位图将被剪切而不是从 UV 元素的原始位置复制。