Convert to 8/16/32-bit per Channel
每个通道转换为8/16/32位
转换为8位/信道转换为16位/信道转换为32位/信道
These options let you convert bitmaps to different color depths.
这些选项允许您将位图转换为不同颜色深度。
Here, you can reduce 16-bit or 32-bit bitmaps to 8-bit.
在这里,您可以将16位或32位位图减少到8位。
When converting 32-bit textures, a window will open with the following additional conversion settings:
当转换32位纹理时,会打开一个窗口,其中包含以下附加的转换设置:
颜色配置文件
With this setting you can define which color profile should be embedded in the image/texture. In versions prior to R12, Cinema 4D automatically saved using the sRGB color profile. This can now be set to any color profile desired. However, you should only make changes to this setting if absolutely necessary.
通过这个设置,您可以定义哪个颜色配置文件应该嵌入到图像/纹理中。在 R12之前的版本中,Cinema 4D 使用 sRGB 颜色配置文件自动保存。现在可以设置为任意颜色配置文件。但是,只有在绝对必要的情况下,才应该对此设置进行更改。
Note that many programs cannot read color profiles (for example, Windows 7 can only partially read color profiles).
请注意,许多程序不能读取颜色配置文件(例如,Windows 7只能部分读取颜色配置文件)。
When using Linear Workflow in conjunction with Multi-Passes we recommend that you render with at least 16-bit color depth. If this is not possible, disable the Linear Workflow option to restore the normal Cinema 4D R12 properties (reason: Multi-Passes are saved with a linear profile.
当使用线性工作流结合多通道,我们建议你渲染至少16位的颜色深度。如果这是不可能的,禁用线性工作流选项恢复正常的C4D R12属性(原因: 多通行证保存与线性配置文件。
More information regarding color management can be found here.
更多关于色彩管理的信息可以在这里找到。
Generally speaking, the default sRGB profile will be the correct profile.
一般来说,默认的 sRGB 配置文件将是正确的配置文件。
Clicking the button at the right will make the following menu items available for selection:
点击右边的按钮可以选择以下菜单项:
禁用色彩管理
No color profile will be embedded (will be read in accordance with the Project Settings or bitmap shader settings when the file is opened).
不会嵌入任何颜色配置文件(打开文件时将根据项目设置或位图着色器设置读取)。
加载/保存
Here you can load a color profile or save an existing one. These files have the extension "*.icc". If an image is loaded here, its color profile will be assumed.
在这里,您可以加载一个颜色配置文件或保存一个现有的。这些文件的扩展名为” * 。”国际刑事法院”。如果一个图像在这里被加载,它的颜色配置文件将被假设。
从监视器加载
You can use monitor(hardware) profiles. However, this is not recommended since your monitor’s color profile will almost never match that of another monitor.
您可以使用监视器(硬件)配置文件。但是,不建议这样做,因为显示器的颜色配置文件几乎永远不会匹配其他显示器的颜色配置文件。
Saves the image with sRGB color profile.
用 sRGB 颜色配置文件保存图像。
线性
Saves the image in a linear color profile.
以线性颜色配置文件保存图像。
启用色彩校正
Deactivate this option and click on OK if you want to convert a texture to 8-bit without using the settings described below.
停用这个选项,如果你不想使用下面描述的设置而想要将一个纹理转换为8位的话,点击 OK。
If you want to correct the texture, activate this option, change the settings as desired, and click on OK.
如果你想修正纹理,激活这个选项,改变设置,然后点击确定。
重置
This will reset the Exposure, Gamma, Black Point and White Point values to their default values.
这将重置曝光,伽马,黑点和白点的值为他们的默认值。
曝光
Change this setting to better evaluate the brightness properties of HDR images.
更改此设置以更好地评估 HDR 图像的亮度属性。
伽马
Defines a gamma value for a given texture. You’re wondering what gamma is? Gamma defines to what degree the brightness of an image will be displayed, e.g., whether or not a particular pixel within an image should be displayed brighter or darker.
定义给定纹理的伽玛值。你想知道什么是伽马?伽玛定义了图像的亮度将被显示到什么程度,例如,图像中的某个特定像素是否应该被显示得更亮或更暗。
黑点/白点
These options define the darkest and brightest point of an image to a history file. If one of these points is moved, the tonal values will be changed accordingly.
这些选项定义了历史文件中映像的最暗和最亮点。如果移动其中一个点,色调值将相应地更改。