Rotate Texture

旋转纹理

This command rotates the active texture by a specified angle. Keep in mind that the size of the texture will be changed for rotations other than 90˚, 180˚ and 270˚.

此命令按指定角度旋转活动纹理。记住,除了90,180和270之外的旋转,纹理的大小也会改变。

Interpolation

插值

Bilinear

双线性

Bilinear takes longer to calculate than Nearest Neighbor, especially if you are scaling multiple textures. But it gives the best results.

双线性的计算时间比最近邻要长,特别是当你缩放多个纹理的时候。但是它能给出最好的结果。

Nearest Neighbor

最近邻

This mode gives you fast results but the quality is relatively poor.

这种模式给你快速的结果,但是质量相对较差。

Transform UVW

转换 UVW

Enable this option if you want to rotate the UV mesh as well as the texture.

如果你想旋转 UV 网格和纹理,启用这个选项。

You can select Transform UVW only if the textures in the channels to be rotated are all the same size. 只有当要旋转的通道中的纹理大小相同时,您才可以选择 Transform UVW