Texture Size

纹理大小

You can use this command to scale the textures of the individual material channels. When you select the command, the Scale Texture dialog opens.

您可以使用此命令来缩放单个材质通道的纹理。当您选择命令时,会打开缩放纹理对话框。

All material channels are listed on the left — unused channels are grayed out. Select the channels you want to scale from the list. The current texture size is listed next to each channel.

所有的材质通道都列在左边ーー未使用的通道都是灰色的。从列表中选择要缩放的频道。当前的纹理大小列在每个通道的旁边。

This command also gives you a quick way to set all textures to the same size. This is especially useful if you want to paint on the textures with a multibrush (multibrushes only work if he textures are the same size). 这个命令还提供了一种快速的方法,可以将所有纹理设置为相同的大小。如果你想用多笔刷在纹理上绘制(只有纹理大小相同的情况下多笔刷才能工作) ,这个特别有用

Current Size

目前的规模

Select the channels you want to resize — unused channels are grayed out.

选择要调整大小的频道ーー未使用的频道变成灰色。

User Defined Size, Width, Height, Lock Aspect Ratio

用户自定义尺寸,宽度,高度,锁定宽高比

Enter the new size into the Width and Height boxes. If Lock Aspect Ratio is enabled, the width to height ratio is maintained.

在 Width 和 Height 框中输入新的大小。如果启用锁定宽高比,则宽高比保持不变。

Maximum Size, Average Size, Minimum Size

最大尺寸,平均尺寸,最小尺寸

These mode set the Width and Height values to the largest, smallest or average size of the textures.

这些模式将 Width 和 Height 值设置为纹理的最大、最小或平均大小。

Interpolation

插值

When bitmaps are scaled, pixels must be added or removed and new color values calculated. The new color values can be calculated using one of two interpolation types: Nearest Neighbor or Bilinear.

在缩放位图时,必须添加或删除像素,并计算新的颜色值。新的颜色值可以使用两种插值类型之一来计算: 最近邻或双线性。

Bilinear

双线性

Bilinear takes longer to calculate than Nearest Neighbor, especially if you are scaling multiple textures. But it gives the best results.

双线性的计算时间比最近邻要长,特别是当你缩放多个纹理的时候。但是它能给出最好的结果。

Nearest Neighbor

最近邻

This mode gives you fast results but the quality is relatively poor.

这种模式给你快速的结果,但是质量相对较差。