Texture Paint

纹理油漆

Texture Paint

纹理油漆

Enable this option if you want to paint textures on the object. You can use the eyedropper tool to pick the texture:

如果要在对象上绘制纹理,请启用此选项。你可以使用滴管工具来选择纹理:

You can use the eyedropper between all open scenes.

你可以在所有打开的场景之间使用滴管。

Define Patterns

定义模式

You can select a preset pattern by clicking on the triangle to the right of the material preview.

你可以通过点击材质预览右边的三角形来选择一个预设的图案。

You will also find two commands on the drop-down list:

您还可以在下拉列表中找到两个命令:

Load From Disk

从磁盘加载

This enables you to load a texture from a storage medium.

这使您能够从存储介质中加载纹理。

Load From Selection/Texture

从选择/纹理加载

Defines the texture in whole or in part (appies to selections) that is currently visible in the Texture view as a pattern.

定义当前在纹理视图中作为图案可见的整个或部分的纹理(对选择的附加)。

Edit in BodyPaint 3D

3D 编辑

The texture currently serving as the pattern will be loaded into the Texture view where it can be modified. Executing the Load From Selection/Texture command will load the modified texture as the new pattern.

当前作为模式的纹理将被加载到纹理视图中,在那里可以修改它。执行 Load From Selection/Texture 命令将加载修改后的纹理作为新模式。

Source X/Y

来源 X/Y

If you picked the texture using the eyedropper tool, these values define the position on the texture where you clicked.

如果您使用滴管工具选择纹理,这些值定义您单击的纹理上的位置。

This defines which pixel in the texture will be painted first. For example, if the values are set to 0 and 0, the texture’s top-left pixel will be painted first.

这定义了纹理中的哪个像素将首先绘制。例如,如果将值设置为0和0,则将首先绘制纹理的左上角像素。

Tiling

瓷砖

If this option is enabled, the pattern will be tiled.

如果启用此选项,则将平铺模式。

Dest. X/Y

Dest X/Y

Dest. stands for Destination. You can enter values only if the painting mode is locked (see below); otherwise, the boxes are grayed out. If you set the Dest. X/Y values to the same values as Source X/Y, the pattern will be painted without an offset — enter different values to offset the texture. For example, to offset the texture 20 pixels lower, subtract 20 pixels from the second box.

Dest.代表目的地。只有在绘制模式被锁定时才能输入值(参见下面) ; 否则,框将显示为灰色。如果你设置了 Dest。如果 X/Y 值与 Source X/Y 值相同,那么图案将不会有偏移量ーー输入不同的值来偏移纹理。例如,为了抵消纹理低20个像素,从第二个框中减去20个像素。

Painting mode

绘画模式

Locked

锁上了

This mode paints the texture with an offset as defined by the Source X/Y and Dest. X/Y settings. This enables you to clone a texture and paint it to another position with an offset. For example, if you paint using the Fill Bitmap tool, the texture will be offset over the entire layer — or if you use a brush, the texture will be offset in the areas where you paint.

这个模式用一个由 Source X/Y 和 Dest 定义的偏移量绘制纹理。X/Y 设置。这使您可以克隆一个纹理并用偏移将其绘制到另一个位置。例如,如果你使用填充位图工具绘制,纹理将在整个图层上偏移,或者如果你使用笔刷,纹理将在你绘制的区域中偏移。

Mouse Hit

鼠标击中

This mode is similar to Locked but with the following difference: if you release the mouse button and start to paint from a new position, the texture is painted starting from the texture pixel defined by Source X/Y. This is similar to the rubber stamp tool which you will find in most paint programs.

这个模式类似于 Locked,但是有以下区别: 如果你释放鼠标按钮并从一个新的位置开始绘制,纹理将从源 X/Y 定义的纹理像素开始绘制。这是类似的橡皮图章工具,你会发现在大多数油漆程序。

Brush Pos.

刷子座。

This stands for Brush Position. Each movement during the brush stroke paints the texture on top of all previous movements in the stroke. This tends to create fragments of the texture that are very close to each other. If you select rotation (select the Rot. option) and couple its effector (see below) with the Draw Direction method, the pattern will rotate according to the direction in which you are painting. This is useful for painting curved textures such as fur and wool.

这代表刷位置。在笔触期间的每一个动作都会在笔触之前所有动作的顶部绘制纹理。这往往会创建纹理的片段,彼此非常接近。如果您选择旋转(选择 Rot。选项)并将其效果器(见下文)与绘制方向方法耦合,模式将根据您绘制的方向旋转。这是有用的绘画曲线纹理,如毛皮和羊毛。

Scale

比例

Enable this option if you want to scale the painting pattern. For example, if the original texture size is 300x300 pixels, you can resize it to 150x150 pixels by entering a value of 50%. A value of 200% would resize 300x300 pixels to 600x600 pixels (although keep in mind that scaling up is likely to cause pixelation).

如果要缩放绘制模式,请启用此选项。例如,如果原始纹理大小为300x300像素,可以通过输入50% 的值将其调整为150x150像素。200% 的值将把300x300像素调整为600x600像素(不过要记住,放大可能会导致像素化)。

Rot.

腐烂。

This stands for Rotation. It lets you rotate the painting pattern by any angle from -180˚ to 180˚. This can be useful, for example, if you have imported a texture and picked it using the eyedropper tool — sometimes the texture is rotated by 90˚ in the process. In this case, use Rot. to correct the texture’s orientation.

这代表旋转。它可以让你旋转绘画模式的任何角度从 -180到180。例如,如果你导入了一个纹理,然后使用滴管工具选择它,这可能会很有用,有时纹理会旋转90度。在这种情况下,使用 Rot。来纠正纹理的方向。

Effectors

效果器

To access the effectors for Scale or Rot:

访问 Scale 或 Rot 的效果器:

Enable and then click on Scale or Rot.

启用,然后单击 Scale 或 Rot。

An effector enables you to change a parameter dynamically using an input method. For example, you can rotate the mouse wheel to change a texture’s Scale while you paint.

效果器使您能够使用输入方法动态更改参数。例如,您可以在绘制时旋转鼠标滚轮来更改纹理的 Scale。

Most input methods have a graph which lets you fine-tune the effect. Eight different input methods are available. You can assign as many methods as you wish to the same effector. For example, you can change the texture’s Scale value using the mouse wheel or the draw distance. Also, you can link the same input method to more than one effector. For example, you can rotate the mouse wheel to change both the Size and Rot. values for the texture.

大多数输入法都有一个图表,可以让你微调效果。有八种不同的输入法可供选择。您可以为同一个效果器分配任意多的方法。例如,可以使用鼠标滚轮或绘制距离更改纹理的 Scale 值。此外,您可以将同一输入法链接到多个效果器。例如,您可以旋转鼠标滚轮来更改 Size 和 Rot。纹理的值。