Paint Setup Wizard
绘图安装向导
Quickstart
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Load the objects that you want to paint.
加载要绘制的对象
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Select the 选择Paint Setup Wizard tool from the 绘制安装向导工具Tools 工具
menu or from the top toolbar (Initially all objects and materials with a check mark will be selected.
Clicking on a check mark will replace it with a cross symbol, which signals that the element has been
deselected).
菜单或从顶部的工具栏(最初的所有对象和材质与复选标记将被选中。单击一个复选标记将用一个十字符号替换它,这表示该元素已被取消选中)
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In the dialog that opens, select which objects or materials you want to paint on and click 在打开的对话框中,选择要绘制的对象或材质,然后单击Next 下一个.
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Leave the parameters set to their default values. If you want a separate texture to be created for each
object, disable 将参数设置为默认值。如果要为每个对象创建单独的纹理,请禁用Single Material 单一材质 mode. Click 点击Next 下一个.
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Again, leave the parameters set to their default values. Enable each material channel that you want to paint
on and click Finish. The Paint Setup Wizard will create all the materials and textures which are required
to complete the setup — this may take a few moments depending on the size of the textures and so on.
同样,将参数设置为默认值。启用要绘制的每个材质通道,然后单击“完成”。油漆设置向导将创建完成设置所需的所有材质和纹理ー这可能需要一些时间,取决于纹理的大小等等
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You can also activate Projection Painting (main menu: Tools / Projection Painting), which lets you paint
distortion-free.
你也可以激活投影绘画(主菜单: 工具/投影绘画) ,它可以让你画失真
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Select the brush tool from the Tools / Paint Tools menu or from the left toolbar and paint the objects. (See
选择画笔工具从工具/画图工具菜单或从左边的工具栏和画图对象。(详见here 这里 for more details.)
,了解详情。)
UVs cannot be recalculated for parametric objects. Make the
parametric objects editable (select the objects and press the 不能为参数对象重新计算 uv。使参数对象可编辑(选择对象并按c key). )
General
常规
The Paint Setup Wizard can also:
绘图设置向导也可以:
- Add missing materials and textures. 添加缺失的材质和纹理
- Adding useful UV meshes 添加有用的 UV 网格
- Scale multiple textures
automatically (to an exact size if desired). 自动缩放多个纹理(如果需要,可以缩放到一个精确的大小)
- Delete textures from specific channels. For example, you
can delete all bump channel textures. 从特定的通道中删除纹理。例如,你可以删除所有凹凸通道纹理
Step 1: Selecting an Object
第一步: 选择一个对象
Step 2: UV Setup
第二步: UV 设置
Step 3: Material Options
第三步: 材质选择