Step 1: Selecting an Object
第一步: 选择一个对象
第一步
Select all objects or materials that should be modified using the Paint Setup Wizard. All objects / materials with a check mark next to them will be included by the Paint Setup Wizard. Click on the check mark to change an element’s status. Objects to which no material can be assigned (NULL objects, cameras, etc.) will have a semi-transparent check mark or cross next to them if they have Child objects onto which can be painted.
使用绘图设置向导选择所有应该修改的对象或材质。所有旁边有复选标记的对象/材质都将包含在绘图安装向导中。单击复选标记可更改元素的状态。不能分配任何材质的对象(NULL 对象、相机等) ,如果它们有可以绘制的 Child 对象,那么它们旁边将有一个半透明的复选标记或叉号。
A semi-transparent check mark or cross means the object itself cannot be painted on but its children can (for example, if the Parent is a camera, you will not be able to paint on it because it has no surfaces).
半透明复选标记或十字意味着对象本身无法绘制,但其子对象可以(例如,如果父对象是一个相机,您将无法在其上绘制,因为它没有表面)。
A combined check mark and cross means the object has some children which are selected, and some which are not. Click the parent’s check mark/cross to set the children all to the parent’s status.
复选标记和交叉标记的组合意味着该对象有一些被选中的子对象,另一些没有被选中。单击父级的复选标记/交叉,将子级全部设置为父级状态。
In the bottom part of the dialog, you will see information on how many paintable objects are selected.
在对话框的底部,您将看到有关选择了多少个 paintable 对象的信息。
对象
If this option is enabled, all objects in the scene are listed. Select each object that you want to paint on.
如果启用此选项,则会列出场景中的所有对象。选择要绘制的每个对象。
材质
Enable this option to list all the materials in the scene which already exist. Here you can select which materials will be considered by the Paint Setup Wizard.
启用此选项以列出场景中已经存在的所有材质。在这里,您可以选择哪些材质将被油漆设置向导考虑。
选择全部,取消选择全部
Selects or deselects all geometric objects / materials (those with a cross next to them).
选择或取消所有几何物体/材质(旁边有一个十字)。
下一个
Click this button to proceed to Step 2.
单击此按钮进入步骤2。