Commands

命令

The character menu contains various commands that are designed to make character animation easier. The commands have no dialog window. You can integrate the commands freely into the interface for rapid access using the Customize Commands Manager.

角色菜单包含各种命令,旨在使角色动画更容易。这些命令没有对话窗口。您可以自由地将命令集成到接口中,以便使用自定义命令管理器快速访问。

Create IK Chain

创建 IK 链

Allows you to quickly create an entire IK chain. An IK tag is created with its End field set automatically. A goal is also created and entered into the IK tag. In the Object Manager, simply select the joint objects which should form the start and end of the chain.

允许您快速创建一个完整的 IK 链。一个 IK 标签会自动创建,并设置它的 End 字段。一个目标也被创建并且进入 IK 标签。在对象管理器中,简单地选择应该形成链的起点和终点的连接对象。

Hold down Ctrl/Cmd when choosing the command if you want to create several chains at the same time. For example, suppose you have a chain of joints for a leg, consisting of hip, knee, foot, ball and toe. If you select all of these joint objects except ball and choose the command with Ctrl/Cmd held down, three IK chains are created. The first IK tag is on the hip joint object and has its End set to foot. The second IK tag is assigned to foot and has ball entered as its End. And the third tag is on the toe joint object with its End set to toe.

如果您想同时创建多个链,请在选择命令时按住 Ctrl/Cmd。例如,假设你有一条腿的关节链,包括臀部、膝盖、脚、球和脚趾。如果你选择除了球以外的所有关节对象,然后按住 Ctrl/Cmd 选择命令,就会创建三个 IK 链。第一个 IK 标签是在髋关节对象,并有其终端设置为脚。第二个 IK 标签是分配给脚和进入球作为其结束。第三个标签是在脚趾关节对象与其结束设置脚趾。

Align

校准

Gives you a fast way to align the axes in a hierarchy of joints. In the Object Manager, simply choose the top joint object in a hierarchy and choose this command. Hold down Ctrl/Cmd when choosing the command if you want to align the axes of the selected joint object but not the axes of the joint's children.

为您提供了一种快速的方法来调整轴在一个关节层次。在对象管理器中,只需在层次结构中选择最上面的联合对象并选择此命令。如果您想要对齐所选关节对象的轴而不是关节子对象的轴,则在选择命令时按住 Ctrl/Cmd。

Copy Chain

复制链

Allows you to copy the coordinates of a joint hierarchy. You can then assign these copied coordinates to another joint hierarchy. The command works for any type of object hierarchy, not just joints.

允许您复制联合层次结构的坐标。然后可以将这些复制的坐标分配给另一个联合层次结构。该命令适用于任何类型的对象层次结构,而不仅仅是关节。

If you hold down Ctrl/Cmd when choosing the command, the coordinates of the selected objects only are copied.

如果在选择命令时按住 Ctrl/Cmd,则只会复制所选对象的坐标。

Mirror Chain

镜链

Works in a similar way to Map Chain, except that in this case, the copied coordinates are mirrored before being assigned. The coordinates are mirrored on the XZ plane by default.

工作方式与 Map Chain 类似,只是在本例中,复制的坐标在分配之前会被镜像。默认情况下,XZ 平面上的坐标是镜像的。

If you hold down Ctrl/Cmd when choosing the command, the copied coordinates will be mirrored on the YZ plane. To use the XZ plane, hold down Shift.

如果在选择命令时按住 Ctrl/Cmd,复制的坐标将在 YZ 平面上镜像。要使用 XZ 平面,按住 Shift。

Map Chain

地图链

Assigns the coordinates copied using Copy Chain to the selected hierarchy.

将使用复制链复制的坐标分配给选定的层次结构。

If you hold down Ctrl/Cmd when choosing the command, the coordinates are assigned to the selected objects only.

如果在选择命令时按住 Ctrl/Cmd,那么坐标仅分配给选定的对象。

Set Preferred

设置首选

Defines the current pose and the Preferred Rot for all joint objects selected in the Object Manager.

为在对象管理器中选择的所有关节对象定义当前姿态和首选 Rot。

To Preferred

首选

Allows you to set the FK pose for the IK chain’s joints back to the angles defined by Preferred Rot. Note that it's only the rotations that change; the positions and scales of the joints stay the same. Therefore, it's important to record keyframes at the start of the animation for position, scale and, ideally, for rotation.

允许你为 IK 链的连接设置 FK 的姿势,回到首选的腐定义的角度。注意,只有旋转才会改变; 关节的位置和尺度保持不变。因此,在动画开始时记录关键帧的位置、比例和理想的旋转是很重要的。

In the Object Manager, choose a joint object that has an IK tag to restore the IK chain's FK pose to the preferred rotation.

在对象管理器中,选择一个具有 IK 标记的联合对象,以恢复 IK 链的 FK 姿态到首选的旋转。

Reset Pose

重置姿势

Also corresponds to a command of the same name in the weight tag. However, here you have the possibility to reset the starting pose for all Weight tags, provided no objects are selected in the Object Manager when you choose the command. Holding the Ctrl/Cmd key while executing this command will only affect objects selected in the Weight tag.

也对应于权重标记中同名的命令。但是,这里您可以重新设置所有 Weight 标记的起始姿态,只要您选择该命令时对象管理器中没有选择对象。执行此命令时按住 Ctrl/Cmd 键只会影响 Weight 标记中选择的对象。

Set Pose

摆姿势

Works in exactly the same way as the button of the same name located in the Weight tag on the Tag tab. In the Object Manager, choose an object that has a Weight tag and choose this command to define the current pose as the starting pose. Holding the Ctrl/Cmd key while executing this command will only affect objects selected in the Weight tag.

与位于 Tag 选项卡上 Weight 标签中的同名按钮的工作方式完全相同。在对象管理器中,选择一个具有 Weight 标记的对象,并选择此命令将当前姿态定义为起始姿态。执行此命令时按住 Ctrl/Cmd 键只会影响 Weight 标记中选择的对象。

Create Cluster

创建集群

This command transforms the current mesh selection (points, polygons or edges) into a cluster. In the process, a vertex map will be created, based on the selection. A Cluster Deformer will be created simultaneously and made a Child object of the selected object. The vertex map that was created will automatically be linked to this object and a Null object will be created to serve as a target for the cluster.

此命令将当前的网格选择(点、多边形或边)转换为一个集群。在此过程中,将根据所选内容创建顶点映射。将同时创建一个集群变换器,并使其成为所选对象的子对象。创建的顶点映射将自动链接到此对象,并创建一个 Null 对象作为集群的目标。

Bind

捆绑