Layer Menu

图层菜单

New Layer

新图层

Creates a new layer. Alternatively, double-click in an empty space in the Layer Manager.

创建一个新图层。或者,双击图层管理器中的空白区域。

Each new layer is assigned a random color. You can change the color or name by double-clicking on it.

每个新图层都被分配了一个随机的颜色。你可以通过双击它来改变颜色或者名字。

New Layer from Object Selection

对象选择中的新图层

Creates a new layer and assigns it automatically to the items selected in the Object Manager.

创建一个新层,并自动将其分配给在对象管理器中选择的项。

Merge Layers

合并图层

If multiple layers are selected, all items on these layers are reassigned to a new layer. The old layers are deleted.

如果选择了多个图层,这些图层上的所有项目将被重新分配到一个新图层。旧的图层被删除。

Add Objects to Layer

添加对象到图层

Adds all objects selected in the Object Manager to the selected layer. This command adds objects only. Other items such as tags and render settings are ignored. If multiple layers are selected, the first layer is used.

将对象管理器中选定的所有对象添加到选定的图层。此命令仅添加对象。其他项目,如标签和呈现设置被忽略。如果选择多层,则使用第一层。

Merge Layers Preset...
Save Layers Preset as...

合并图层预设... 保存图层预设为..。

The Save As command saves the current layer configuration and status of the switches as a layer set. You can load a layer set using the Add Layer Preset command.

“另存为”命令将当前层的配置和交换机的状态保存为一个层集。你可以使用添加图层预置命令加载图层集。

If your scene already contains layers when you open a layer set, the layer set will be added to the existing layers.

如果你打开一个图层集时你的场景已经包含了图层,那么这个图层集将被添加到现有的图层中。

Layer sets are especially useful in large production environments where complex layer configurations must be identical throughout.

层集在大型生产环境中特别有用,因为复杂的层配置必须完全相同。