Edit
编辑
menu also work with Motion Clips.>
编辑菜单也与运动剪辑一起工作. >
编辑
停
Selected keys will be cut and copied to the clipboard. You can select one or multiple objects and use the Cut command to cut the keyframes of the tracks directly. Note that the tracks themselves will not be cut or removed, only their keyframes. You can also select specific keyframes if you do not want to cut and copy the whole track.
选定的键将被剪切并复制到剪贴板上。您可以选择一个或多个对象,并使用 Cut 命令直接切割轨道的关键帧。请注意,音轨本身不会被切割或删除,只有它们的关键帧。如果您不想剪切和复制整个音轨,也可以选择特定的关键帧。
收到
Keys will be copied from the clipboard and pasted at the desired location. The behavior is similar to the Cut command. You can copy tracks by selecting either the tracks themselves, or the objects directly.
钥匙将复制从剪贴板和粘贴在所需的位置。这个行为类似于 Cut 命令。您可以通过选择轨道本身或直接选择对象来复制轨道。
粘贴
Keyframes or tracks will be pasted using the following behaviors:
关键帧或轨道将粘贴使用以下行为:
When pasting a full track, the keyframes will be placed at the same position they were copied in, regardless of the timeline playhead position. No track needs to exist prior to the paste command being used, it will create tracks automatically. If the tracks of a hierarchy of objects has been copied previously, you can paste the copied tracks onto a similar hierarchy of objects, as long as the hierarchies match (i.e: copying tracks from 3 nested cubes to 3 equally nested spheres, for example).
当粘贴一个完整的轨道,关键帧将被放置在相同的位置,他们被复制,不管时间轴播放头的位置。在使用粘贴命令之前不需要任何音轨,它会自动创建音轨。如果对象层次结构的轨道之前已经被复制过,那么只要层次结构匹配(例如: 将轨道从3个嵌套的立方体复制到3个同样嵌套的球体) ,就可以将复制的轨道粘贴到类似的对象层次结构中。
When pasting individual keyframes, a track needs to be present first, and this track needs to be of the same type than the keyframes copied (a Position track is needed to paste Position keyframes). The keyframes will be pasted at the current position of the playhead. If multiple objects keyframes have been previously copied, all the keyframes will be pasted based on the same hierarchy order, and all keyframes will be pasted at the playhead position. You can adjust keyframe positions afterwards, if needed.
当粘贴单个关键帧时,首先需要显示一个音轨,而且这个音轨需要与复制的关键帧的类型相同(粘贴定位关键帧需要一个位置音轨)。关键帧将粘贴在游戏头的当前位置。如果以前复制过多个对象关键帧,则所有关键帧将按照相同的层次顺序粘贴,所有关键帧将粘贴在播放头位置。如果需要的话,你可以随后调整关键帧的位置。
Keyframes can be pasted from the clipboard to up to four currently open Timelines.
关键帧可以从剪贴板粘贴到最多四个当前打开的时间线。
Make sure you only paste keyframes of the same types. For example, keyframes cut or copied from a sphere’s radius track cannot be pasted onto a sphere’s scale track.
确保只粘贴相同类型的关键帧。例如,从球体半径轨迹剪切或复制的关键帧不能粘贴到球体的缩放轨迹上。
粘贴到位
Works as described in the first point of the previous Paste setting only that the copied Track is not pasted at the Timeslider position but at the original point at which it was copied. This command is not designed for use with keyframes.
在前一个粘贴设置的第一个点描述的作品,只有复制的轨道不是粘贴在时间利用器的位置,而是在原始的点,它被复制。此命令不适用于关键帧。
删除
Selected keys/Motion Clips will be deleted.
选定的键/运动剪辑将被删除。
RELEASE 23
第23期
复制 EasePaste Ease
With these commands you can copy the F-Curve characteristics from multiple selected keyframes to the keyframes of another keyframe selection. The left tangent of the first and the right tangent of the lastly selected keyframes remain unchanged. In other words: nothing will change on the F-Curve outside of the selection.
使用这些命令,您可以将 F-Curve 特性从多个选定关键帧复制到另一个选定关键帧的关键帧。第一个关键帧的左切线和最后选定关键帧的右切线保持不变。换句话说: 选择范围之外的 f 曲线不会发生任何变化。
Keyframe tangents will be adapted within the selection in order to maintain the curve’s characteristics. This can be seen in the image above at each of the first selected keyframes: the left tangent remains unchanged while the right tangent has different lengths and directions.
为了保持曲线的特性,关键帧切线将在选择范围内进行调整。这可以在上面的图像中看到,在每个第一个选定的关键帧: 左切线保持不变,而右切线有不同的长度和方向。
If, after copying, you select more keyframes than in the original selection, tangent values will be looped - starting from the beginning - when added. This means, among other things, if you only copy the tangents of a single keyframe and then select 10 additional keyframes before executing the Ease Paste command, all 10 keyframes will be assigned the tangent values of the single keyframe originally selected.
如果在复制之后,您选择了比原始选择更多的关键帧,那么当添加相切值时,将从开始循环。这意味着,如果你只复制一个关键帧的切线,然后在执行 Ease Paste 命令之前选择10个额外的关键帧,那么所有10个关键帧都会被分配到最初选择的单个关键帧的切线值。
There is an exception to the functionality just described: If you copy the tangents with a single keyframe selected, both tangents will be copied and both will be pasted when a single keyframe is selected.
对于刚才描述的功能有一个例外: 如果你用单个关键帧复制切线,两个切线都会被复制,并且当单个关键帧被选中时,两个切线都会被粘贴。
选择
选择所有对象
Selects all items in the Objects Area of the Timeline. This is practical if you want to display all F-Curves in F-Curve mode.
选择时间线对象区域中的所有项目。这是实际的,如果你想显示所有的 f 曲线在 f 曲线模式。
选择所有
All keys will be selected.
将选择所有键。
反向对象选择
Inverts selections of objects, materials, shaders, tags, render settings and post effects. In order to invert a selection at least one of the aforementioned items must already be selected.
反转物体、材质、着色器、标签、渲染设置和后期效果的选择。为了颠倒选择,至少必须已经选择上述项目之一。
取消所有选项
Deselects all keys in the respective view.
取消各视图中所有键的选择。
反向键/剪辑选择
Inverts a key selection (i.e. keys that are selected will be deselected and those that were not selected will be selected).
颠倒键选择(即选择的键将被取消选择,未选择的键将被选择)。
This option applies only to visible (not hidden) keys in F-Curve mode.
此选项仅适用于 F-Curve 模式中的可见(而非隐藏)键。
选择范围..。
Use this setting to select all keys within a specific time range within the animation. Define the From Time and To Time in the dialog window that opens. The Only Selected setting ensures that only selected tracks will be affected. Select Range can also be used to temporally restrict an existing keyframe selection.
使用此设置选择动画中特定时间范围内的所有键。在打开的对话框窗口中定义 From Time 和 To Time。唯一选择的设置确保只有选择的轨道将受到影响。选择范围也可用于临时限制现有关键帧选择。
标记
在视图边界创建标记
Sets markers at both the left and right borders of the visible Timeline.
在可见时间线的左右边框上设置标记。
在当前帧创建标记
Sets a marker at the current frame, i.e., where the Timeslider is currently located.
在当前帧设置一个标记,例如,Timeslider 当前所在的位置。
删除所有标记
Deletes all existing markers.
删除所有现有标记。
将标记设置为选择
Sets markers on the first and last keys of a given selection. When in F-Curve mode, only the currently visible key selection will receive markers. Selected keys of hidden curves will be ignored.
在给定选择的第一个和最后一个键上设置标记。当处于 F-Curve 模式时,只有当前可见的键选择将接收标记。隐藏曲线的选定键将被忽略。
图层
新建图层
A new layer will be created into which all selected objects will be placed.
一个新的层将被创建,所有选定的对象将被放置在其中。
从图层中移除
All selected items will be removed from assigned layers. These items will no longer be assigned to any layer(s).
所有选定的项目将从分配的图层中移除。这些项目将不再分配给任何图层。
添加到图层
Selecting this option will open a sub-menu in which all layers, including colors, will be made available for selection. Selecting a layer from this menu will select all items on that particular layer.
选择此选项将打开一个子菜单,其中所有图层,包括颜色,将可供选择。从这个菜单中选择一个图层将会选择这个特定图层上的所有项目。
图层管理器
Opens the Layer Manager
打开图层管理器
区域工具
The Region Tool is basically nothing more than a floating selection that can be changed at any time and lets you edit key groups in either Dope Sheet mode or in F-Curve mode. Large key groups can be copied and accurately pasted somewhere else. The selection frame has handles at all corners and on each side with which it can be scaled. The frame numbers at which the selection frame lies are displayed at the top left and right of the selection frame. Every key within a given selection frame will be selected.
区域工具基本上只是一个浮动的选择,可以在任何时候改变,让你编辑关键组在涂料表模式或在 f 曲线模式。大型密钥组可以被复制并准确地粘贴到其他地方。选择框架在所有角落和每个可以缩放的边上都有手柄。选择框所在的框号显示在选择框的左上方和右上方。在给定的选择框架中的每个键都将被选中。
Activate the Region Tool and drag over a selection of keys in the Timeline. You can drag as many selection regions as you like. Selection regions may even overlap.
激活区域工具并拖动到时间线中的选定键上。您可以拖动任意多的选择区域。选择区域甚至可能重叠。
How to use the tool, including keyboard shortcuts:
如何使用该工具,包括键盘快捷键:
The same keyboard shortcuts apply to the region handles. The keys will also be scaled temporally and regions without keys will be scaled.
相同的键盘快捷键应用于区域句柄。键也将缩放时间和地区没有键将缩放。
Simultaneously pressing the
同时按下 Ctrl/Cmd 键,同时执行任何键移动功能将复制选定的键。
It is also possible to copy keys within a given region using
还可以使用 Ctrl/Cmd + c 在给定区域内复制键,将键移动到所需位置,并使用 Ctrl/Cmd + v 粘贴键。
删除所有区域
Use this command to delete all regions created using the Region Tool. All selections defined using the Region Tool will be removed.
使用此命令删除使用区域工具创建的所有区域。使用区域工具定义的所有选择将被移除。
涟漪式编辑
This option only works in Dope Sheet mode. When keys are moved or pasted, subsequent keys located on the same track will be moved and will make room for the new keys. If keys are moved to the left or deleted, subsequent keys will be moved to the left. Ripple Edit also works in conjunction with the Region Tool.
此选项仅在 Dope Sheet 模式下工作。当钥匙被移动或粘贴时,位于同一轨道上的后续钥匙将被移动,并为新钥匙腾出空间。如果键移到左边或删除,后续键将移到左边。涟漪编辑也可以和区域工具一起使用。
移动顺序/曲线
This command lets you:
这个命令可以让你:
启用管理单元
Activate this option when selected keys/Motion Clips should snap to a specific time in the animation while editing keys/Motion Clips (moving, scaling, etc.).
当选中的按键/运动剪辑在编辑按键/运动剪辑(移动、缩放等)时,应该在动画中的特定时间内激活此选项。
No matter if the option is active or not, the prior state can be temporarily restored by simultaneously pressing the ALT-key.
不管选项是否激活,可以通过同时按 ALT-key 暂时恢复之前的状态。
Example: You do not like snapping. You let your keys/Motion Clips land where they may, even if it’s on key 12.245, so you leave Enable Snapping deactivated. The first key of your animation, though, should lie exactly on the Start marker. No problem. Press the ALT-key while moving your keys and you can snap your first key to that marker (of course the corresponding option must be activated in the Snap Settings).
例如: 你不喜欢拍照。你让你的钥匙/运动剪辑落在它们可能落在的地方,即使它在键12.245上,所以你关闭启用弹响。不过,动画的第一个键应该正好位于开始标记上。没问题。当你移动你的钥匙时,按下 ALT-key,你可以把你的第一个钥匙扣到那个标记上(当然,相应的选项必须在管理单元设置中被激活)。
启用帧捕捉
If this option is active, keys/Motion Clips will snap to frames. If this option is not active, keys/Motion Clips will not necessarily come to rest on the full frame number (e.g., a key may lie at frame 3.45).
如果此选项处于活动状态,按键/运动剪辑将与帧对齐。如果此选项不活动,键/运动剪辑将不一定停留在完整的帧号码(例如,一个键可能位于帧3.45)。
容忍选择
Keys/Motion Clips are selected via a rectangular selection box. This option defines the point at which a key/Motion Clips is considered selected. If this option is selected, keys/Motion Clips can merely be touched by the selection box to be selected. Otherwise, the full key/Motion Clip must be included in the selection box in order to be selected.
键/运动剪辑是通过矩形选择框选择的。这个选项定义了一个键/运动剪辑的选择点。如果选择此选项,按键/运动剪辑只需被选择框触摸即可。否则,必须在选择框中包含完整的按键/动作剪辑才能被选中。
快照设置..。
Use the Snap Settings to define onto which position in time a key should snap (the General options apply to keys in both Dope Sheet mode and F-Curve mode):
使用管理单元设置来定义按键应该按住的时间位置(通用选项适用于 Dope Sheet 模式和 F-Curve 模式下的按键) :
显示声波
If you have loaded a sound track using the
如果您已经使用 Create 加载了声音轨道,那么可以在 FCurve 模式下以波形(类似于您在动画调色板中所熟悉的)的形式显示这个声音轨道。这使得同步动画更加容易,必须同步到一个声音文件。
声音
If multiple sound tracks exist, a selection menu will be made available from which you can select the desired sound track to be displayed.
如果存在多个声音轨道,将提供一个选择菜单,您可以从中选择所需的声音轨道来显示。
时间轴偏好..。
Opens the
打开时间轴的“首选项”菜单。
时间标记