Objects Area

物体区域

Left: the 左图: theR will be displayed for curves in Auto Relative mode. Right: A complete animation track, including keys, is transferred onto another object (copied with Ctrl). 将显示曲线在自动相对模式。右: 一个完整的动画轨道,包括键,被转移到另一个对象(复制到 Ctrl)

In the Objects Area you will find all objects, tags, materials, shaders, post effects, XPresso and Material Nodes and their corresponding animation tracks.

在对象区,你会发现所有的对象,标签,材质,着色器,后期效果,XPresso 和材质节点及其相应的动画轨道。

Almost all items, with the exception of directory names such as Objects, Position, etc., can be renamed. To do so, simply double-click the item or select an item and press the F2 key.

几乎所有的项目,除了目录名称,如对象,位置等,可以重命名。要做到这一点,只需双击该项目或选择一个项目,并按 F2键。

Using the layer functionality you can determine which items should be displayed in the Objects Area. The view is hierarchical, which ensures a better overview of the items it contains. All animated properties belonging to a given object are displayed in this hierarchy, as well as any tags assigned to that object. Clicking on the + or - will open and close the hierarchy (the entire hierarchy can be opened by simultaneously pressing the Ctrl-key).

使用层功能,您可以确定哪些项目应该显示在对象区域。该视图是分层的,可以确保更好地概述其中包含的条目。属于给定对象的所有动画属性以及分配给该对象的任何标记都显示在这个层次结构中。单击 + 或-将打开和关闭层次结构(可以通过同时按 Ctrl-key 打开整个层次结构)。

Shaders and post effects will appear in the hierarchy of the corresponding material or render settings (make sure you know in which scene’s path they are located). Materials and render settings are only displayed in the Document path. To display the current path, activate Show Path Bar in the View menu.

着色器和后期效果将出现在相应材质或渲染设置的层次结构中(确保你知道它们位于场景的路径)。材质和渲染设置仅在文档路径中显示。若要显示当前路径,请激活“视图”菜单中的“显示路径栏”。

Each object, tag, material, shader, etc., as well as each vector track (e.g., if all position tracks have been consolidated under Position) has a master track in the Keys Area. The master keys are located on the master track (see also Selection and the Concept Behind Master Keys).

每个对象,标签,材质,着色器等,以及每个矢量轨道(例如,如果所有的位置轨道已经合并到位置)在关键区域有一个主轨道。主密钥位于主轨道上(参见选择和主密钥背后的概念)。

An item can have any number of animation tracks. If an item has more than one of the same track, e.g., two Position X tracks, only the first one will be used, the second will be ignored.

一个项目可以有任何数量的动画轨道。如果一个项目有多于一个相同的轨道,例如,两个 x 位置的轨道,只有第一个将被使用,第二个将被忽略。

Once an item has been selected, all child animation tracks (also those of child objects within the hierarchy) will be selected, including all corresponding keys. This lets you easily select and edit entire hierarchical animations.

一旦一个项目被选中,所有的子动画音轨(也包括层次结构中的子对象的音轨)都将被选中,包括所有相应的键。这使您可以轻松地选择和编辑整个层次动画。

Items can be selected as follows:

项目可以选择如下:

The following keyboard shortcuts apply when selecting certain tracks:

在选择某些曲目时,应用以下键盘快捷键:

Selected tracks, including keys, can be easily transferred to another object via drag & drop. Simultaneously pressing the Ctrl-key will copy, not move, the tracks.

选定的轨道,包括键,可以很容易地转移到另一个对象通过拖放。同时按下 ctrl 键将复制,而不是移动,轨道。

The following limits apply:

下列限制适用:

Select 选择Cube a 立方体 a (all tracks will be selected automatically) and drag it onto (所有曲目将自动选择)并拖动到Cube b 立方体 b. All animation tracks from 。所有动画轨道从Cube a 立方体 a will be transferred to 将被转移到Cube b 立方体 b. If you activate Bubble Help in the Preferences’ Interface menu the interpolated animation value will not only be shown in the status bar but also directly at the cursor when you move it over a given animation track name. 如果你在首选项的界面菜单中激活气泡帮助,插入的动画值不仅会显示在状态栏中,而且当你移动它到一个给定的动画曲目名称上时,它会直接显示在光标上