Timeline
时间轴
The Timeline is a powerful tool with which you can control, edit and play your animations. 时间轴是一个强大的工具,您可以控制,编辑和播放您的动画
The animation range for all scene objects is displayed in a horizontal window. The key element to all animations is the key frame (key). Keys contain movement (and other) information pertaining to an object at that particular time in the animation. Most animations will require the setting of at least two keys. The change in an object’s property’s values will be interpolated between these two keys (i.e. a rotation from 0° in key 1 to 90° in key 50). The movement can then be seen once the animation is played. That’s basically what the Timeline does.
所有场景对象的动画范围在水平窗口中显示。所有动画的关键元素是关键帧(关键帧)。键包含动画中与特定时间的对象有关的移动(和其他)信息。大多数动画需要至少设置两个键。对象属性值的变化将在这两个键之间进行插值(即从键1的0 ° 到键50的90 ° 的旋转)。一旦播放动画,就可以看到这个动作。这基本上就是时间轴的作用。
If the Timeline is active, the
如果时间轴是活跃的,Spacebar 可以用来播放或停止动画(使用 Tab 键切换 Dope Sheet,f 曲线和运动模式)。
Tracks are used to differentiate what is currently being animated. Simply said, each track represents the temporal change of one object property. This can range from a simple change in position to a change in the Phong rotation. A track can also represent complex special effects such as pulsating, color morphing, and more. Each track contains the corresponding keys, of which an unlimited number can be created.
音轨用来区分当前正在播放的动画。简单地说,每个轨道代表一个对象属性的时间变化。这可以从位置的简单改变到 Phong 旋转的改变。音轨也可以表现复杂的特殊效果,如脉动、颜色变形等等。每个音轨都包含相应的键,其中可以创建无限个键。
In addition, each track has its own F-Curve that controls the interpolation between keys (except for properties that cannot be interpolated, such as an option). Mini F-Curves are located in the expandable menu below the corresponding track’s keys and can be edited here, although only in a limited fashion. F-Curves can be edited much more comfortably in F-Curve mode, in which the curves are displayed larger and are more easily editable.
此外,每个轨道都有自己的 f 曲线,用于控制键之间的插值(不包括不能插值的属性,如选项)。迷你 f 曲线位于相应的轨道键下面的可扩展菜单,可以在这里编辑,虽然只是在一个有限的方式。F 曲线在 f 曲线模式下可以编辑得更舒适,在这种模式下曲线显示得更大,更容易编辑。
Cinema 4D’s new layer system is also helpful when working with the Timeline. Only the objects to be animated and their keys and F-Curves can be made visible, which makes working only with these elements much easier. Objects can be locked to avoid making changes to them by mistake.
C4D 的新层系统在使用时间轴时也很有帮助。只有对象是动画和他们的关键和 f 曲线可见,这使得工作只与这些元素更容易。可以锁定对象,以避免错误地对其进行更改。
In addition, the Objects Manager’s powerful filters have been integrated, which help you concentrate on what is essential.
此外,对象管理器的强大过滤器已经集成,这有助于您专注于什么是必不可少的。
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时间轴标尺
钥匙区
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