更多

[资源分享] MODO软件vray材质合集 Gumroad – VizPack Bundle by Ri ... 推荐作品

系统分类: C4D之家 站内管理 新手交流

作品版权:作品所有权归原创作者所有,禁止转载盗用,禁止商业使用。

C4D R17 / 影视特效
2020-7-21 07:00:00

MODO软件vray材质合集 Gumroad – VizPack Bundle by Richard Yot
vizpack_20products.jpg
VizPack Architecture for Vray v1.2

Following on from success of the original Vizpack: Products I have now released versions for Vray in Modo.

VizPack: Products is a collection of over 160 materials providing a range of detailed and physically accurate shaders to cover many different needs. With a focus on product renders the materials in this collection are general purpose materials representing the clean, unblemished materials required for visualisation work. Worn and damaged materials will feature in future packs, but the emphasis here is on highly detailed shaders of materials in new condition.

These materials are the result of years of research, using both measured data and visual references to create the most accurate and realistic materials possible. The materials are designed to look good both from a distance and in close-up, with layers of detail that become apparent when you zoom in on them. The materials on offer in this collection are more detailed and consistent than those that ship with Modo by default, and will give better results in high quality renders.

From metals, to woods, fabrics, and plastics, you will find materials to suit many different kinds of projects, either to use as they are, or as starting points for further customization.

By using this library you can take the guesswork out of shading and texturing, knowing that the materials all use physically accurate values and are based on real-world references.

………………

VizPack Architecture v1.2

VizPak: Architecture is a collection of over 90 materials providing a range of detailed and physically accurate shaders to cover many different needs. With a focus on interior and architectural renders the materials in this collection are general purpose materials representing the clean, subtly textured materials required for visualisation work.

These materials are the result of years of research, using both measured data and visual references to create the most accurate and realistic materials possible. The materials are designed to look good both from a distance and in close-up, with layers of detail that become apparent when you zoom in on them. The materials on offer in this collection are more detailed and consistent than those that ship with Modo by default, and will give better results in high quality renders.

From paints to floors, fabrics, brickwork and concrete, you will find materials to suit many different kinds of projects, either to use as they are, or as starting points for further customization.

Some of the brick and concrete textures were built by photogrammetry, allowing for very high levels of realism and detail, and are particularly good for close-ups. For textures that need to cover a wider area Substance Designer was used, allowing for seamless tiling of the textures and easy exporting to other renderers or game engines.

The kit also includes all the Substance Designer files that were used for its creation, allowing Substance users to re-use these for other renderers or to create their own variations of the textures.

Also included is the interior scene (image at the top), allowing users to test the materials in context and to create their own variations of the interior render. A great learning resource for anyone who wants to dissect a realistic interior render built specifically for Modo.

By using this library you can take the guesswork out of shading and texturing, knowing that the materials all use physically accurate values and are based on real-world references.

Please note that these materials are designed for use with Modo's native renderer - Vray and octane versions may be created if there is enough interest.

………………

VizPack Products v1.1
VizPack: Products is a collection of over 160 materials providing a range of detailed and physically accurate shaders to cover many different needs. With a focus on product renders the materials in this collection are general purpose materials representing the clean, unblemished materials required for visualisation work. Worn and damaged materials will feature in future packs, but the emphasis here is on highly detailed shaders of materials in new condition.

These materials are the result of years of research, using both measured data and visual references to create the most accurate and realistic materials possible. The materials are designed to look good both from a distance and in close-up, with layers of detail that become apparent when you zoom in on them. The materials on offer in this collection are more detailed and consistent than those that ship with Modo by default, and will give better results in high quality renders.

From metals, to woods, fabrics, and plastics, you will find materials to suit many different kinds of projects, either to use as they are, or as starting points for further customization.

By using this library you can take the guesswork out of shading and texturing, knowing that the materials all use physically accurate values and are based on real-world references.

The materials are also compatible with the Tagger kit created by Adam O'Hern.

Please note that these materials are designed for use with Modo's native renderer - Vray and Octane versions may be created if there is enough interest.


游客,本帖隐藏内容需要等于或大于 C8D 回贴并手动刷新后才可查看,您当前用户组为 游客。
★此资源仅供学习交流使用,严禁商用、倒卖或传播转载。如果想快速查看隐藏内容,您可以选择升级VIP    >>马上升级

0
作品人气
175
浏览:175次 收藏:0次 评论:111次
喜欢:0

C4D R17 / 影视特效
2020-7-21 07:00:00 发布

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

全部评论(112)
你可能对以下内容感兴趣:

关闭

推荐阅读上一条 /10 下一条

快速回复 返回顶部 返回列表